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0.0
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means
to handle the graphics, sound, and keyboard/mouse events. It doesn't provide
any sort of client/server network architecture for multiplayer games, nor a
system for tracking objects in game-space. This gem aims to fill that gap.
Originally I tried using Chipmunk as the physics engine, but its outcomes were
too unpredictable for the client to anticipate the server. It was also hard to
constrain in the ways I wanted. So I elected to build something integer-based.
In the short term, I'm throwing anything into this gem that interests me. There
are reusable elements (GameSpace, Entity, ServerPort), and game-specific
elements (particular Entity subclasses with custom behaviors). Longer term, I
could see splitting it into two gems. This gem, game_2d, would retain the
reusable platform classes. The other classes would move into a new gem specific
to the game I'm developing, as a sort of reference implementation.
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