Project
Reverse Dependencies for gosu
The projects listed here declare gosu as a runtime or development dependency
0.0
Simple 2d online multiplayer stick figure battle game using the gosu (SDL2 based) gem for client side graphics.
The network protocol is tcp based and only using ASCII printable characters.
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0.0
No long description available but is probably coming soon
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Chobo is a simple way to start new game projects with gosu
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Cloudy UI is an add-on library for Gosu that handles drawing of user interface elements. Layout and input handling are left up to the programmer. Graphics are sourced from <http://kbsportfolio.com/2011/10/16/resource-for-designer-cloudy-ui-kit/>.
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0.0
colstrom's fork of Spooner/ruby_armor
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A Ruby game engine built on top of Gosu.
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0.0
Crane Construction is a simulation construction game. It
was created during the third Gosu Game Jam.
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0.0
Yet another game making framework around gosu
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0.0
Simple object oriented API for opening a window and drawing in it. Based on gosu. It's meant to teach beginners programming as a visualization of code can help.
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EHB's game library for Ruby
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Empi: Ruby Edition is a turn-based wargame with hotseat
multiplayer, currently in alpha development state. The game is inspired by
Classic Empire, originally from 1977.
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Game built for Writing Games with Ruby presentation at RubyConf 2010.
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0.0
The game takes place in a huge fictional world, 'Essytas'. Unlike other games, your goal is not to rescue the world from all evil but to lead a young man and his family through their lives. Your decisions control the fate of the characters.
As you may have guessed, there isn't a real storyline. Instead, not long into the game a fire will destroy your village, forcing you to find a new shelter. What happens next is completely up to you.
The game doesn't have an end, it ends when your character dies.
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0.0
Five in a row is a classic board game. You need to make a line of five to win.
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A simple framework that aims to improve your Gosu experience.
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0.0
Read Graphics Gale (.gal) files
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0.0
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means
to handle the graphics, sound, and keyboard/mouse events. It doesn't provide
any sort of client/server network architecture for multiplayer games, nor a
system for tracking objects in game-space. This gem aims to fill that gap.
Originally I tried using Chipmunk as the physics engine, but its outcomes were
too unpredictable for the client to anticipate the server. It was also hard to
constrain in the ways I wanted. So I elected to build something integer-based.
In the short term, I'm throwing anything into this gem that interests me. There
are reusable elements (GameSpace, Entity, ServerPort), and game-specific
elements (particular Entity subclasses with custom behaviors). Longer term, I
could see splitting it into two gems. This gem, game_2d, would retain the
reusable platform classes. The other classes would move into a new gem specific
to the game I'm developing, as a sort of reference implementation.
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The Game of Life
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Library for creating Gembots
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A GUI library for the Gosu graphics engine.
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Activity