Project
Reverse Dependencies for rr
The projects listed here declare rr as a runtime or development dependency
0.0
Riak 2.x plugin for Fluent event collector
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0.0
Riak 2.x plugin for Fluent event collector
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DNS based service discovery plugin for Fluentd
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Fluentd output plugin to send checks to sensu-client.
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0.0
fluent Slack plugin
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Amazon SQS input/output plugin for Fluent event collector
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0.0
Forked from https://github.com/ixixi/fluent-plugin-sqs (hopefully temporarily)
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0.0
Fluentd output plugin to send server using Sakura Script Transfer Protocol(SSTP)
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Fluentd output plugin to post entry to your tumblr
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Fluentd output plugin to post message to xymon
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0.0
Command line workflow manager.
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A tiny wrapper around the flvstreamer, an open source command-line RTMP client: http://savannah.nongnu.org/projects/flvstreamer/
It really just lets you interact with it from Ruby, and to specify the long options using a hash
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0.0
Your Friendly Continuous Integration server. Easy, fun and painless!
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FolderTemplate is a minimalistic template engine that generates files and folders structure from a template folder layout. It includes a simple variable expansion syntax, automatically injects variables for filename and basename, and can optionally append content to existing files.
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use formic to generate markup from sematic syntax. formic DRY your template and make it readable. It also seperate the sematic of the content from the actual markup, make it possible to render multiple view for the same content
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Use cucumber to test native iOS apps via Frank
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Ruby client for the FreeAgent API.
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RabbitMQ JRuby based workers on top of hot_bunnies
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0.0
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means
to handle the graphics, sound, and keyboard/mouse events. It doesn't provide
any sort of client/server network architecture for multiplayer games, nor a
system for tracking objects in game-space. This gem aims to fill that gap.
Originally I tried using Chipmunk as the physics engine, but its outcomes were
too unpredictable for the client to anticipate the server. It was also hard to
constrain in the ways I wanted. So I elected to build something integer-based.
In the short term, I'm throwing anything into this gem that interests me. There
are reusable elements (GameSpace, Entity, ServerPort), and game-specific
elements (particular Entity subclasses with custom behaviors). Longer term, I
could see splitting it into two gems. This gem, game_2d, would retain the
reusable platform classes. The other classes would move into a new gem specific
to the game I'm developing, as a sort of reference implementation.
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Gas is a utility to keep track of your git authors. Add them to gas and switch at any time. Great if you use one author at work and one at home or if you are doing pair programming. Is extendable with own commands.
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