AniRuby
Create sprite animations on Gosu, simply and easily.
Summary
This gem will provide you with a nice n easy interface to do sprite animations on Gosu, while being as nifty and simple as possible.
The gem is made in pure Ruby with no dependencies at all (except Gosu, of course) so it's quite lightweight.
Install
You can install the gem with the following command:
gem install aniruby
or use it with a bundle:
gem 'aniruby'
Getting Started
The smallest example:
require 'gosu'
require 'aniruby'
class MyWindow < Gosu::Window
def initialize
super(800, 600, false)
@animation = AniRuby::Animation.new('my_spritesheet.png', 32, 32,
0.15, retro: false, loop: true)
end
def update
# Remember to update your animation!
@animation.update
end
def draw
@animation.draw(0, 0)
end
end
Explanation
When you create a animation, you'll need to have an spritesheet, where you have
each sprite of the animation, that's the first argument to Animation#new
, then
you'll need the dimensions of each individual sprite on your spritesheet, in the
example provided we assume each sprite in the spritesheet is 32x32. Take for example
the following spritesheet courtesy of penzilla on Itch.io
when we load it, it'll be divided into different image based on the individual dimensions of each sprite, so if we specify 32 as width and 32 as height then the spritesheet will be divided like this:
That's the bare minimum to get an animation, of course you can enable Gosu's retro option so pixel animations will still look crisp when scaled, enable looping or specify the duration of the animation (or for every frame even!).
In the example above we initialize the animation with retro off, looping on and with a duration of 0.15 (150ms) for every frame. So we'll get something like this:
Ain't that nice?
Drawing
You can draw an animation like any other Gosu::Image
! An animation has both
Animation#draw
and Animation#draw_rot
, these methods mimic the ones on Gosu, so you don't
have to learn anything new.
Extras
Each Animation
has extra helpful methods, like pause
& unpause
, reset
,
done?
, etc. I recommend you to look on the source, its pretty small and easy to
understand, or build the YARD documentation with:
rake doc
Development
Setup
First clone this repo locally:
git clone https://github.com/Chadowo/aniruby
Next you'll need to install the development dependencies of this gem with
bundle install
, Then you can use rake
to build or test the gem.
Testing
Minitest is used to unit test this gem.
To run the tests just call rake
.
Roadmap
- more fine-grained control of animation
- being able to make an animation stitching
Gosu::Image
's together - mirroring
- inverse animation
- multiple animation from a single spritesheet
License
This gem is licensed under the MIT license.