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any_ascii

0.11
There's a lot of open issues
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Unicode to ASCII transliteration. Converts Unicode characters to their best ASCII representation. AnyAscii provides ASCII-only replacement strings for practically all Unicode characters. Text is converted character-by-character without considering the context. The mappings for each script are based on popular existing romanization systems. Symbolic characters are converted based on their meaning or appearance. All ASCII characters in the input are left unchanged, every other character is replaced with printable ASCII characters. Unknown characters and some known characters are replaced with an empty string and removed.
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AnyAscii

Unicode to ASCII transliteration

Web Demo

Table of Contents
  • Description Examples
  • Implementations: C Elixir Go Java JavaScript Julia PHP Python Ruby Rust Shell .NET
  • Background Stats Unidecode Sources

Description

Converts Unicode characters to their best ASCII representation

AnyAscii provides ASCII-only replacement strings for practically all Unicode characters. Text is converted character-by-character without considering the context. The mappings for each script are based on popular existing romanization systems. Symbolic characters are converted based on their meaning or appearance. All ASCII characters in the input are left unchanged, every other character is replaced with printable ASCII characters. Unknown characters and some known characters are replaced with an empty string and removed.

Examples

Representative examples for different languages comparing the AnyAscii output to the conventional romanization:

Language (Script) Input Output Conventional
French (Latin) René François Lacôte Rene Francois Lacote Rene Francois Lacote
German (Latin) Blöße Blosse Bloesse
Vietnamese (Latin) Trần Hưng Đạo Tran Hung Dao Tran Hung Dao
Norwegian (Latin) Nærøy Naeroy Naroy
Ancient Greek (Greek) Φειδιππίδης Feidippidis Pheidippides
Modern Greek (Greek) Δημήτρης Φωτόπουλος Dimitris Fotopoylos Dimitris Fotopoulos
Russian (Cyrillic) Борис Николаевич Ельцин Boris Nikolaevich El'tsin Boris Nikolayevich Yeltsin
Ukrainian (Cyrillic) Володимир Горбулін Volodimir Gorbulin Volodymyr Horbulin
Bulgarian (Cyrillic) Търговище T'rgovishche Targovishte
Mandarin Chinese (Han) 深圳 ShenZhen Shenzhen
Cantonese Chinese (Han) 深水埗 ShenShuiBu Sham Shui Po
Korean (Hangul) 화성시 HwaSeongSi Hwaseong-si
Korean (Han) 華城市 HuaChengShi Hwaseong-si
Japanese (Hiragana) さいたま saitama Saitama
Japanese (Han) 埼玉県 QiYuXian Saitama-ken
Amharic (Ethiopic) ደብረ ዘይት debre zeyt Debre Zeyit
Tigrinya (Ethiopic) ደቀምሓረ dek'emhare Dekemhare
Arabic دمنهور dmnhwr Damanhur
Armenian Աբովյան Abovyan Abovyan
Georgian სამტრედია samt'redia Samtredia
Hebrew אברהם הלוי פרנקל 'vrhm hlvy frnkl Abraham Halevi Fraenkel
Unified English Braille (Braille) ⠠⠎⠁⠽⠀⠭⠀⠁⠛ +say x ag Say it again
Bengali ময়মনসিংহ mymnsimh Mymensingh
Burmese (Myanmar) ထန်တလန် thntln Thantlang
Gujarati પોરબંદર porbmdr Porbandar
Hindi (Devanagari) महासमुंद mhasmumd Mahasamund
Kannada ಬೆಂಗಳೂರು bemgluru Bengaluru
Khmer សៀមរាប siemrab Siem Reap
Lao ສະຫວັນນະເຂດ sahvannaekhd Savannakhet
Malayalam കളമശ്ശേരി klmsseri Kalamassery
Odia ଗଜପତି gjpti Gajapati
Punjabi (Gurmukhi) ਜਲੰਧਰ jlmdhr Jalandhar
Sinhala රත්නපුර rtnpur Ratnapura
Tamil கன்னியாகுமரி knniyakumri Kanniyakumari
Telugu శ్రీకాకుళం srikakulm Srikakulam
Thai สงขลา sngkhla Songkhla
Symbols Input Output
Emojis 👑 🌴 :crown: :palm_tree:
Misc. ☆ ♯ ♰ ⚄ ⛌ * # + 5 X
Letterlike № ℳ ⅋ ⅍ No M & A/S

Implementations

AnyAscii is implemented across multiple programming languages with the same behavior and versioning

C

https://raw.githubusercontent.com/anyascii/anyascii/master/impl/c/anyascii.h https://raw.githubusercontent.com/anyascii/anyascii/master/impl/c/anyascii.c

Elixir

https://hex.pm/packages/any_ascii

iex> AnyAscii.transliterate("άνθρωποι") |> IO.iodata_to_binary()
"anthropoi"

Go

https://pkg.go.dev/github.com/anyascii/go

import "github.com/anyascii/go"

s := anyascii.Transliterate("άνθρωποι")
// anthropoi

Go 1.10+ compatible

Java

https://mvnrepository.com/artifact/com.anyascii/anyascii

String s = AnyAscii.transliterate("άνθρωποι");
assert s.equals("anthropoi");

Java 6+ compatible

<dependency>
    <groupId>com.anyascii</groupId>
    <artifactId>anyascii</artifactId>
    <version>LATEST</version>
</dependency>

JavaScript

https://npmjs.com/package/any-ascii

import anyAscii from 'any-ascii';

const s = anyAscii('άνθρωποι');
// anthropoi

npm install any-ascii

Julia

https://juliahub.com/ui/Packages/AnyAscii/wYZIV

julia> using AnyAscii
julia> anyascii("άνθρωποι")
"anthropoi"

Julia 1.0+ compatible

pkg> add AnyAscii

PHP

https://packagist.org/packages/anyascii/anyascii

$s = AnyAscii::transliterate('άνθρωποι');
// anthropoi

PHP 5.3+ compatible

composer require anyascii/anyascii

Python

https://pypi.org/project/anyascii

from anyascii import anyascii

s = anyascii('άνθρωποι')
assert s == 'anthropoi'

Python 3.3+ compatible

pip install anyascii

Ruby

https://rubygems.org/gems/any_ascii

require 'any_ascii'

s = AnyAscii.transliterate('άνθρωποι')
# anthropoi

Ruby 2.0+ compatible

gem install any_ascii

Rust

https://crates.io/crates/any_ascii

use any_ascii::any_ascii;

let s = any_ascii("άνθρωποι");
// anthropoi

Rust 1.42+ compatible

cargo add any_ascii

Install executable: cargo install any_ascii

$ anyascii άνθρωποι
anthropoi

$ echo άνθρωποι | anyascii
anthropoi

Shell

https://raw.githubusercontent.com/anyascii/anyascii/master/impl/sh/anyascii

$ anyascii άνθρωποι
anthropoi

$ echo άνθρωποι | anyascii
anthropoi

POSIX-compliant

.NET

https://nuget.org/packages/AnyAscii

// C#
using AnyAscii;

string s = "άνθρωποι".Transliterate();
// anthropoi

.NET Core 3.0+ and .NET 5.0+ compatible

Background

Unicode is the universal character encoding. This encoding standard provides the basis for processing, storage and interchange of text data in any language in all modern software and information technology protocols. [Unicode's scope] covers all the characters for all the writing systems of the world, modern and ancient. It also includes technical symbols, punctuations, and many other characters used in writing text. *

Unicode provides a unique numeric value for each character and uses UTF-8 to encode sequences of characters into bytes. UTF-8 uses a variable number of bytes for each character and is backwards compatible with ASCII. UTF-16 and UTF-32 are also specified but not common. There is a name and various properties for each character along with algorithms for casing, collation, equivalence, line breaking, segmentation, text direction, and more.

ASCII is the lowest common denominator character encoding, established in 1967 and using 7 bits for 128 characters. The printable characters are English letters, digits, and punctuation, with the remaining being control characters. The characters found on a standard US keyboard are from ASCII. Most legacy 8-bit encodings were backwards compatible with ASCII.

... expressed only in the original non-control ASCII range so as to be as widely compatible with as many existing tools, languages, and serialization formats as possible and avoid display issues in text editors and source control *

A language is written using characters from a script. Some languages use multiple scripts and some scripts are used by multiple languages. English uses the Latin script which is based on the alphabet the Romans used for writing Latin. Other languages using the Latin script may require additional letters and diacritics.

The Unicode Standard encodes scripts rather than languages. When writing systems for more than one language share sets of graphical symbols that have historically related derivations, the union of all of those graphical symbols ... is identified as a single script. *

When converting text between languages there are multiple properties that can be preserved:

Original Transliteration (Spelling) Transcription (Sound) Translation (Meaning)
ευαγγέλιο euaggelio evangelio gospel

Romanization is the conversion into the Latin script using transliteration and transcription, it is most commonly used when representing the names of people and places. Some nations have an official romanization standard for their language. Several organizations publish romanization standards for multiple languages.

Geographical names are Romanized to help foreigners find the place they intend to go to and help them remember cities, villages and mountains they visited and climbed. But it is Koreans who make up the Roman transcription of their proper names to print on their business cards and draw up maps for international tourists. Sometimes, they write the lyrics of a Korean song in Roman letters to help foreigners join in a singing session or write part of a public address (in Korean) in Roman letters for a visiting foreign VIP. In this sense, it is for both foreigners and the local public. The Romanization system must not be a code only for the native English-speaking community here but an important tool for international communication between Korean society, foreign residents in the country and the entire external world. *

Stats

Supports Unicode 15.0 (2022). Covers 100k of the 149k total Unicode characters, missing 47k very rare CJK characters and 2k other rare characters.

Bundled data files total 200-500 KB depending on the implementation

Unidecode

AnyAscii is an alternative to (and inspired by) Unidecode and its many ports. Unidecode only supports a subset of the basic mulitlingual plane. AnyAscii gives better results, supports more than twice as many characters, and often has a smaller file size. To compare the mappings see table.tsv and unidecode/unidecode.tsv.

Sources

ALA-LC, BGN/PCGN, Discord, ISO, KNAB, NFKD, UNGEGN, Unihan, national standards, and more