Artwork
The Artwork gem provides simple server-side responsive images support for Rails
which is similar in concept to the <picture>
tag spec but requires no
JavaScript, doesn't make extra requests and works in all browsers.
You could use it either with Paperclip attachments or implement a couple of methods yourself in plain Ruby.
The gem should be thread-safe and should work with Rails 2.3 or newer.
How it works
To do this "magic", the gem needs some information from the browser. Two pieces of knowledge travel from the browser to the server via a cookie:
- the browser window's dimentions (width in pixels)
- the device's pixel ratio
These values are set in a cookie as early as possible during the first page load and then the page is reloaded with JavaScript. If these values change later on, for example if the user resizes their browser, no automatic reloading is performed.
An example
Say you've declared a default (base) resolution of 1440px. You design based on that resolution. You want to show the user an image which is half of the width of the user's browser. You then add the following to your view:
<%= artwork_tag @post, :cover_image, '720x' %>
Say you have the following image thumbs prepared (defined with imagemagick geometry strings):
256x>
512x>
1024x>
2048x>
Let's also assume a user with a full HD screen opens your page (1920x1080).
Then, artwork_tag
will look for a 960px wide image (which is 50% of 1920px).
You don't have that exact size on the server, so the helper will choose the
1024px-wide version of the image.
If the user's screen is retina (ie. with a device-to-pixel ratio > 1.0) and if you have a _2x versions of your thumbs, the helper will choose the _2x one.
Requirements
- Ruby 1.8.7 or newer
- Rails 2.3 or newer
- A JavaScript runtime
If you're using Paperclip, it should be 2.3 or newer.
Installation
Add these lines to your application's Gemfile:
gem 'artwork'
gem 'therubyracer'
You can skip therubyracer
if you have other JavaScript environments available
on your machine (including on the prodiction one).
And then execute:
$ bundle
Or install it yourself as:
$ gem install artwork
Add the following line at the top of your <head>
section, as early as
possible, but after any <meta viewport>
tags:
<%= activate_resolution_independence %>
This will add a script which will set the cookie with the dimentions and reload the current page. If the dimentions need updating, it will do the same thing.
This reloading causes some browsers to display unstyled html, so you could prevent this if you add (ABOVE the top script):
<style> .artwork-reload-splash body { display: none; } </style>
<%= activate_resolution_independence %>
When you have a viewport meta tag
If you have <meta viewport>
tags, place them before the
activate_resolution_independence
call.
Usage in frames
The client-side code which checks for the current browser's resolutions will be disabled by default when the site is not the topmost frame, ie. when loaded from an iframe.
You can override this behaviour by setting a truthy value to a global variable:
window.useArtworkInFrames = true
This has to happen before the <%= activate_resolution_independence %>
call.
Configuration
Set the following variables in an app initializer:
Artwork.supported_resolutions_list
Artwork.base_resolution
Name your attachment styles using the following convention:
:'320x'
:'320x_2x'
:'320x_some_label'
:'320x_some_label_2x'
:'320x500'
:'320x500_2x'
:'320x500_crop'
:'320x500_crop_2x'
:'320x500_black_and_white_crop'
:'320x500_black_and_white_crop_2x'
The artwork methods will recognize and work with these styles. All other naming conventions will be ignored and will bypass the artwork auto-sizing logic.
Plain Ruby Model
A plain Ruby model will look like this: example in the specs
class User
include Artwork::Model
def attachment_styles_for(attachment_name)
if attachment_name.to_sym == :avatar
[
:'320x',
:'320x_2x',
:'320x_some_label',
:'320x_some_label_2x',
:'320x500',
:'320x500_2x',
:'320x500_crop',
:'320x500_crop_2x',
:'320x500_black_and_white_crop',
:'320x500_black_and_white_crop_2x',
]
end
end
def avatar
Avatar.new
end
end
class Avatar
def url(style, options)
"/avatars/avatar-#{style}.jpg"
end
end
ActiveRecord Model with Paperclip
An ActiveRecord Model with Paperclip will look like this: example in the specs
class UserWithPaperclip < ActiveRecord::Base
include Artwork::Model
has_attached_file :avatar,
path: '/tmp/avatars/:basename-:style.:extension',
url: '/avatars/:basename-:style.:extension',
styles: {
:'320x' => '320x>',
:'320x_2x' => '640x>',
:'320x_some_label' => '320x>',
:'320x_some_label_2x' => '640x>',
:'320x500' => '320x500>',
:'320x500_2x' => '640x1000>',
:'320x500_crop' => '320x500#',
:'320x500_crop_2x' => '640x1000#',
}
end
Usage Example
Configure the gem by putting the following code in config/initializers/artwork.rb
:
Artwork.base_resolution = 1440
Artwork.supported_resolutions_list = [1024, 1280, 1440, 1600, 1920, 2048, 3200, 3840]
Include Artwork::Model
in your models which have artworks.
Include Artwork::Controller
in your ApplicationController
or wherever you
want to have the artwork functionality.
Then you can use Artwork.load_2x_images?
, Artwork.current_resolution
and
the artwork_tag
view helper. Example:
<%= artwork_tag @film, :board, :'1440x', :image => {:class => 'poster'} %>
<%= artwork_tag @gallery, :cover, :'900x' %>
Base (default) resolution
The base resolution defeined by Artwork.base_resolution
is there to assist
in development and to make calculating the image width percentage in relation
to the viewport width easier.
For example, to define a half-width image in a setting where your base resolution is 1600 px, you can use:
<%= artwork_tag @record, :cover, :'800x' %>
In general, it's convenient to set the base resolution to what your dev team's screen width is.
Custom base resolutions
The gem supports per-tag base resolutions via the following syntax:
<%= artwork_tag @record, :cover, :'800x@1200' %>
This effectively means "size the image as 2/3 of the viewport width".
Different image sizes based on different browser widths
There is basic media query-like support built into
Artwork::Model.artwork_thumb_for(name, size, alternative_sizes = nil)
.
For example, to request a full width image if the current browser's viewport is 480px or less wide, you can use the following code:
<%= artwork_tag @recrod, :cover, '800x', {480 => '320x@320'} %>
Thumb Selection Algorithm
The following criteria are taken into account for picking up the appropriate thumb name:
- The
base_resolution
specified in the Artwork configuration file. - The current resolition, approximated to the nearest supported resolution which is larger than the current user's one.
- Whether or not the screen is retina.
- The width of the requested thumb size (e.g.
400
for400x300_crop
). - The label of the requested thumb (e.g.
crop
for400x300_crop
); the label will be ignored, if it is not specified, e.g. for400x300
or400x
. The label will be locked to a blank one if the request is for a thumb like this:400x300_
. - The aspect ratio of the requested thumb (e.g.
4/3
for400x300_crop
); the aspect ratio will be ignored if there is no height specified in the requested thumb, e.g. for a request like400x_crop
.
For a thumb to be returned as matching, all of the following must be true:
- It must be the smallest thumb which is still larger than the requested width, scaled for the current resolution.
- If the requested thumb has a label (including a blank one, like in
400x_
), the thumb must match the requested label. - If the requested thumb specifies an aspect ratio, the matching thumb must have the same aspect ratio, within a delta of 0.1. If no aspect ratio is specified in the request, aspect ratio checks will not be performed.
- If the current device is a retina device, a retina thumb will be preferred. If no retuna thumb exists, a non-retina one will be selected.
If no such thumb exist, the largest one will match.
Contributing
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Make your changes
- Make sure the tests pass (
bundle exec rake
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request