Project

atome

0.0
A long-lived project that still receives updates
the creative framework.
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 Dependencies

Runtime

~> 1.2.7
~> 1.2023.4
~> 1.2
~> 2.2.0
>= 0.14.2
~> 2.1
~> 2.1
~> 1.8
~> 3.1
~> 6.0
~> 3.1.7
~> 13.0
~> 3.5
~> 5.5
~> 2.0.2
~> 0.1
~> 2.0
~> 1.8
 Project Readme

atome

atome is powerful engine dedicated to the creation of cross-platform applications, web application and digital medias.

it stands out for the simplicity of its object engine, specifically designed to be accessible to new users. Unlike other current solutions that are often complex and rigid, Atome offers intuitive and flexible objects, free from the constraining specificities that can hinder development. Ideal for beginners, they can quickly create powerful applications without getting lost in complicated configurations or rigid structures. This simplified approach allows everyone to focus on creativity and innovation without compromising on performance or features.

Cross platform ecosystem

  • atome is a cross-platform development framework designed to simplify the creation of mobile and desktop applications, websites, games, presentations, and much more.

  • Its primary goal is to make the development process as straightforward and intuitive as possible, allowing developers to focus on building rather than getting lost in technical complexities.

  • atome will make it easy to build mobile and desktop applications, websites, games, presentations, and creative applications, including music, graphics, and video apps, and much more

  • atome's applications can be deploy as a simple application, a client, a server or both, as well as be booted at startup (Operating System. mode)

  • all apis work identically, to ensure you'll have the exact same rendering whatever the host platform (Android, Freebsd, linux, MacOs, Web, Windows).

  • atome and all the included libraries are entirely open source with a very permissive MIT licence. it means you can do what you want want with it!

  • the framework is totally hybrid, it can be executed as a full blown native application, a native application with a web view, in a web browser or a web view

  • atome can be used in stand alone (offline mode), in cloud mode or both and sync data when required

  • it's also possible to publish websites on a static server (without server side language) while using a database and sync data between users

  • Anything in atome can be scripted, even on the fly at runtime!

  • Even for developers who are not familiar with Ruby or WebAssembly concepts, the learning curve of Atome is exceptionally fast. The framework is designed to be intuitive, and its unified object model is particularly easy for new users to grasp. This allows anyone to quickly start developing applications without being hindered by complex technical concepts.

Open source technology included

  • Puma : is a ruby web server to start the backend of atome (https://puma.io)
  • FreeBSD : is a Unix platform with a very secure environment (jails), allow to create and boot embedded applications on any compatible machine (standard PC, Raspberry, Beaglebone, etc..), while keeping a very small footprint using the nanoBSD facility of FreeBSD (https://www.freebsd.org/fr/)

     

                       

Installation

Install the gem and add to the application's Gemfile by executing:

$ bundle add atome

If bundler is not being used to manage dependencies, install the gem by executing:

$ gem install atome

Usage

Full documentation here

Development

After checking out the repo, run bin/setup to install dependencies. Then, run rake test to run the tests. You can also run bin/console for an interactive prompt that will allow you to experiment.

To install this gem onto your local machine, run bundle exec rake install. To release a new version, update the version number in version.rb, and then run bundle exec rake release, which will create a git tag for the version, push git commits and the created tag, and push the .gem file to rubygems.org.

Contributing

Bug reports and pull requests are welcome on GitHub at https://github.com/atomecorp/atome. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the code of conduct.

License

The gem is available as open source under the terms of the MIT License.

Code of Conduct

Everyone interacting in the Atome project's codebase, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.

Example website:

a website showing some apis demo

Contact:

queries@atome.one


Atome Framework: The Future of Multimedia Object Modeling

Technical Overview

The Unified Object Model

Atome Framework introduces a revolutionary concept in multimedia object modeling: the Unified Object Model. This model allows for the seamless creation and manipulation of various multimedia elements like text, images, sound, colors, videos, vector shapes, and more, all under a single object model.

Polymorphism

The framework leverages the power of polymorphism, allowing objects to take on multiple forms. This enables a high degree of flexibility and extensibility in how objects are used and manipulated.

Features

  • Method Sharing: All objects share common methods like top, left, width, height, red, green, blue, alpha, rotate, and many more.
  • Type Identification: Easily identify the type of object you're dealing with through the type method.
  • Parent-Child Relationships: Any object can have another object as its child, allowing for complex nested structures.
  • Multiple Parenting: Objects can have multiple parents, enabling versatile and dynamic object relationships.
  • Multiple Rendering: Objects can be rendered in multiple ways simultaneously, such as text description, audio description, and on-screen rendering.
  • Code Rendering: The framework supports code rendering through technologies like Opal or WebAssembly, offering even more versatility.

Meta-Programming

The framework heavily utilizes meta-programming to avoid code redundancy and to keep the codebase small and efficient.

Commercial Overview

Easy to Learn, Powerful to Use

Atome Framework is designed to be easy for novices while also offering an optimized, academic mode for seasoned developers.

Open Source and MIT Licensed

The framework is entirely open-source and comes with an MIT license, inviting collaboration and innovation.

Extensible API

Adding new features is made easy with an automated API system.

Why Collaborate on GitHub?

  • Innovative Model: Be part of a revolutionary approach to multimedia object modeling.
  • Community Support: Benefit from a community of developers for support and feature requests.
  • Career Boost: Enhance your portfolio by contributing to a cutting-edge project.

Call to Action

Join us in making multimedia object modeling more efficient, flexible, and powerful than ever before. Star our GitHub repository, fork it, and send us your pull requests.