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bit_set

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BitSet is a Ruby library implementing a bit set structure with labeled digits and binary logic operators. Additionally it allows to create precached configurations of BitSets which also allow the String representation to be customized easily.
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 Project Readme

BitSet

Gem Version Dependency Status Code Climate Build Status Coverage Status

Description

BitSet is a Ruby library implementing a bit set structure with labeled digits and binary logic operators. Additionally it allows to create precached configurations of BitSets which also allow the String representation to be customized easily.

Features / Problems

This project tries to conform to:

Additional facts:

  • Written purely in Ruby.
  • Documented with YARD.
  • Automatically testable through RSpec.
  • Intended to be used with Ruby 1.9.3 or higher.
  • Cryptographically signed git tags.
  • This library was developed as part of the PosixMode project.

Shortcomings and problems:

  • BitSets with numbered but unnamed digits can't currently be handled.
  • The library is optimized for usability and not for computational efficiency.

If you have solved any of these feel free to submit your changes back.

Requirements

  • Ruby 1.9.3 or higher

Installation

On *nix systems you may need to prefix the command with sudo to get root privileges.

Gem

gem install bit_set

Automated testing

Go into the root directory of the installed gem and run the following command to fetch all development dependencies:

bundle

Afterwards start the test runner:

rake spec

If something goes wrong you should be notified through failing examples.

Usage

This documentation defines the public interface of the software. The version number of the software tracks changes to this public interface as described in Semantic Versioning. Do not use elements that are marked as private. These elements are not guaranteed to exist in otherwise compatible future versions. Should you really need some parts that are currently marked as private, please contact us. We might be able to expose them as public interface for your convenience.

This is still experimental software, even the public interface may change substantially in future releases.

Ruby interface

Loading

In most cases you want to load the code by using the following command:

require 'bit_set'

In a bundler Gemfile you should use the following:

gem 'bit_set'

Namespace

This project is contained within a namespace to avoid name collisions with other code. If you do not want to specifiy the namespace explicitly you can include it into the current scope by executing the following statement:

include GodObject::BitSet

The following documentation assumes that you did include the namespace.

Creating a Configuration

A configuration defines the amount of bits in the set and defines a unique name for each. The simplest way to create a configuration is to providing a list of symbols. In the concrete bit sets, each digit will then be represented by a "1" if it is enabled and a "0" if it is disabled.

Configuration.new([:red, :green, :blue])

Instead you can also provide each digit with a specificy "enabled" representation. The given String will be used to represent the specific digit when it is enabled. In case it is disabled a "-" will be displayed.

pixel_config = Configuration.new(
  red: 'r',
  green: 'g',
  blue: 'b'
)

One further option is to provide each digit with both specific "enabled" and "disabled" representations.

Configuration.new(
  red: ['r', 'o'],
  green: ['g', '!'],
  blue: ['b', 'x']
)

Creating a BitSet

To create an actual BitSet based on a given configuration you can call the following:

bitset = pixel_config.new
# => #<GodObject::BitSet: "---">

If you want to provide an initial state for the BitSet you can either list all enabled digits like this:

bitset = pixel_config.new(:red, :blue)
# => #<GodObject::BitSet: "r-b">

Or you can set the initial state by giving an integer representation like this:

bitset = pixel_config.new(6)
# => #<GodObject::BitSet: "rg-">

Additionally it is possible to create a BitSet by providing a Configuration object directly:

bitset = BitSet.new(:blue, pixel_configuration)
# => #<GodObject::BitSet: "--b">

Or by creating a Configuration definition on-the-fly:

bitset = BitSet.new(:green, red: 'r', green: 'g', blue: 'b')
# => #<GodObject::BitSet: "-g-">

Examing a BitSet

Each BitSet can be asked for the state of its individual digits:

bitset.red?
# => false

bitset.green?
# => true

bitset.blue?
# => false

Or in a slightly different way:

bitset[:red]
# => false

bitset[:green]
# => true

bitset[:blue]
# => false

You can also get a complete state-containing hash by the following:

bitset.state
# => {:red=>false, :green=>true, :blue=>false}

Or a Set of all enabled/disabled digits:

bitset.enabled_digits
# => #<Set: {:green}>

bitset.disabled_digits
# => #<Set: {:red, :blue}>

A String representation can be generated in the usual way:

bitset.to_s
# => "-g-"

By default this will generate the long version, with both the enabled and the disabled digits represented. A short variant is available as long as each digit in the configuration has a unique enabled representation.

bitset.to_s(:short)
# => "g"

An Integer representation of the BitSet is as well available in a straight-forward way:

bitset.to_s
# => #<GodObject::BitSet::Configuration: … >

To gain access to the Configuration of the BitSet just use the following:

bitset.configuration
# => 2

Comparison

BitSets are considered equal when their state and configuration are equal. Configurations are considered equal when they have the same list of digits, without considering their String representations.

Using the #eql? method for comparison also checks for class family compatibility.

Operations

A set of operations can be used upon BitSets. Notice that BitSets are immutable so that the results of the operations are always new BitSet objects.

Each digit's state in a BitSet can be inverted like the following:

bitset.invert
# => #<GodObject::BitSet: "r-b">

You can combine the enabled digits of two BitSets by adding them together:

pixel_config.new(:red) + pixel_config.new(:red, :blue)
# => #<GodObject::BitSet: "r-b">

To disable all digits in a BitSet that are enabled in another you can subtract them from one another:

pixel_config.new(:red, :blue) - pixel_config.new(:green, :blue)
# => #<GodObject::BitSet: "r--">

To produce a BitSet which has only those digits enabled which are enabled on both given BitSets you can calculate the intersection:

pixel_config.new(:red, :blue) ^ pixel_config.new(:green, :blue)
# => #<GodObject::BitSet: "--b">

An to only have those digits enabled in the result which are enabled on only one of the given BitSets, calculate the symmetric difference:

pixel_config.new(:red, :blue).symmetric_difference(pixel_config.new(:green, :blue))
# => #<GodObject::BitSet: "rg-">

Development

Bug reports and feature requests

Please use the issue tracker on github.com to let us know about errors or ideas for improvement of this software.

Source code

Distribution

This software is developed in the source code management system Git. There are several synchronized mirror repositories available:

You can get the latest source code with the following command, while exchanging the placeholder for one of the mirror URIs:

git clone MIRROR_URI

Tags and cryptographic verification

The final commit before each released gem version will be marked by a tag named like the version with a prefixed lower-case "v". Every tag will be signed by Alexander E. Fischer's OpenPGP public key which enables you to verify your copy of the code cryptographically.

Add the key to your GnuPG keyring by the following command:

gpg --import aef-openpgp.asc

This command will tell you if your code is of integrity and authentic:

git tag --verify [TAG NAME]

Building gems

To package your state of the source code into a gem package use the following command:

rake build

The gem will be generated according to the .gemspec file in the project root directory and will be placed into the pkg/ directory.

Contribution

Help on making this software better is always very appreciated. If you want your changes to be included in the official release, please clone the project on github.com, create a named branch to commit, push your changes into it and send a pull request afterwards.

Please make sure to write tests for your changes so that no one else will break them when changing other things. Also notice that an inclusion of your changes cannot be guaranteed before reviewing them.

The following people were involved in development:

License

Copyright GodObject Team dev@godobject.net, 2012-2016

This file is part of BitSet.

Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.