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Composes Gif Animations from screenshots taken after capybara specified user actions.
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 Dependencies

Development

>= 0
~> 1.3
>= 0
>= 0
~> 3.0.0.beta2

Runtime

< 2.2.0, >= 2.0.2
~> 0.1
 Project Readme

Capybara::Animate

Take a peak at your headless browser acceptance tests. Capybara::Animate captures screenshots after Capybara driven user actions in order to compose an animation of your scenario.

Installation

Capybara::Animate depends on ImageMagick, on OS X installation is simple: brew install imagemagick

Add this line to your application's Gemfile:

gem 'capybara-animate', group: :test

And then execute:

$ bundle

Or install it yourself as:

$ gem install capybara-animate

Usage

Capybara::Animate automatically hooks in to Cucumber Scenarios tagged with @javascript. It depends on a driver that implements #save_screenshot

Credit

This is entirely based off of the work of Shimpei Makimoto's RubyConf 2013 Lightning Talk. Simply: my contributions are to make it a gem that plugs into Cucumber scenarios automatically.

Contributing

In development, Capybara::Animate depends on capybara-webkit. Capybara-webkit depends on the X window system and Qt, see capybara-webkit's README for instructions on how to setup its dependencies

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  • Include test coverage.
  • Do not break existing tests.
  • Add documentation for new features.
  1. Push to the branch (git push origin my-new-feature)
  2. Create new Pull Request