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Deterministic

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Gem Version

Deterministic is to help your code to be more confident, by utilizing functional programming patterns.

This is a spiritual successor of the Monadic gem. The goal of the rewrite is to get away from a bit too forceful approach I took in Monadic, especially when it comes to coercing monads, but also a more practical but at the same time more strict adherence to monad laws.

Patterns

Deterministic provides different monads, here is a short guide, when to use which

Result: Success & Failure

  • an operation which can succeed or fail
  • the result (content) of of the success or failure is important
  • you are building one thing
  • chaining: if one fails (Failure), don't execute the rest

Option: Some & None

  • an operation which returns either some result or nothing
  • in case it returns nothing it is not important to know why
  • you are working rather with a collection of things
  • chaining: execute all and then select the successful ones (Some)

Either: Left & Right

  • an operation which returns several good and bad results
  • the results of both are important
  • chaining: if one fails, continue, the content of the failed and successful are important

Maybe

  • an object may be nil, you want to avoid endless nil? checks

Enums (Algebraic Data Types)

  • roll your own pattern

Usage

Result: Success & Failure

Success(1).to_s                        # => "1"
Success(Success(1))                    # => Success(1)

Failure(1).to_s                        # => "1"
Failure(Failure(1))                    # => Failure(1)

Maps a Result with the value a to the same Result with the value b.

Success(1).fmap { |v| v + 1}           # => Success(2)
Failure(1).fmap { |v| v - 1}           # => Failure(0)

Maps a Result with the value a to another Result with the value b.

Success(1).bind { |v| Failure(v + 1) } # => Failure(2)
Failure(1).bind { |v| Success(v - 1) } # => Success(0)

Maps a Success with the value a to another Result with the value b. It works like #bind but only on Success.

Success(1).map { |n| Success(n + 1) }  # => Success(2)
Failure(0).map { |n| Success(n + 1) }  # => Failure(0)

Maps a Failure with the value a to another Result with the value b. It works like #bind but only on Failure.

Failure(1).map_err { |n| Success(n + 1) } # => Success(2)
Success(0).map_err { |n| Success(n + 1) } # => Success(0)
Success(0).try { |n| raise "Error" }   # => Failure(Error)

Replaces Success a with Result b. If a Failure is passed as argument, it is ignored.

Success(1).and Success(2)              # => Success(2)
Failure(1).and Success(2)              # => Failure(1)

Replaces Success a with the result of the block. If a Failure is passed as argument, it is ignored.

Success(1).and_then { Success(2) }     # => Success(2)
Failure(1).and_then { Success(2) }     # => Failure(1)

Replaces Failure a with Result. If a Failure is passed as argument, it is ignored.

Success(1).or Success(2)               # => Success(1)
Failure(1).or Success(1)               # => Success(1)

Replaces Failure a with the result of the block. If a Success is passed as argument, it is ignored.

Success(1).or_else { Success(2) }      # => Success(1)
Failure(1).or_else { |n| Success(n)}   # => Success(1)

Executes the block passed, but completely ignores its result. If an error is raised within the block it will NOT be catched.

Try failable operations to return Success or Failure

include Deterministic::Prelude::Result

try! { 1 }                             # => Success(1)
try! { raise "hell" }                  # => Failure(#<RuntimeError: hell>)

Result Chaining

You can easily chain the execution of several operations. Here we got some nice function composition. The method must be a unary function, i.e. it always takes one parameter - the context, which is passed from call to call.

The following aliases are defined

alias :>> :map
alias :<< :pipe

This allows the composition of procs or lambdas and thus allow a clear definiton of a pipeline.

Success(params) >>
  validate >>
  build_request << log >>
  send << log >>
  build_response

Complex Example in a Builder Class

class Foo
  include Deterministic
  alias :m :method # method conveniently returns a Proc to a method

  def call(params)
    Success(params) >> m(:validate) >> m(:send)
  end

  def validate(params)
    # do stuff
    Success(validate_and_cleansed_params)
  end

  def send(clean_params)
    # do stuff
    Success(result)
  end
end

Foo.new.call # Success(3)

Chaining works with blocks (#map is an alias for #>>)

Success(1).map {|ctx| Success(ctx + 1)}

it also works with lambdas

Success(1) >> ->(ctx) { Success(ctx + 1) } >> ->(ctx) { Success(ctx + 1) }

and it will break the chain of execution, when it encounters a Failure on its way

def works(ctx)
  Success(1)
end

def breaks(ctx)
  Failure(2)
end

def never_executed(ctx)
  Success(99)
end

Success(0) >> method(:works) >> method(:breaks) >> method(:never_executed) # Failure(2)

#map aka #>> will not catch any exceptions raised. If you want automatic exception handling, the #try aka #>= will catch an error and wrap it with a failure

def error(ctx)
  raise "error #{ctx}"
end

Success(1) >= method(:error) # Failure(RuntimeError(error 1))

Chaining with #in_sequence

When creating long chains with e.g. #>>, it can get cumbersome carrying around the entire context required for every function within the chain. Also, every function within the chain requires some boilerplate code for extracting the relevant information from the context.

Similarly to, for example, the do notation in Haskell and sequence comprehensions or for comprehensions in Scala, #in_sequence can be used to streamline the same process while keeping the code more readable. Using #in_sequence provides all the benefits of using the Result monad while still allowing to write code that reads very much like standard imperative Ruby.

Here's an example:

class Foo
  include Deterministic::Prelude

  def call(input)
    in_sequence do
      get(:sanitized_input) { sanitize(input) }
      and_then              { validate(sanitized_input) }
      get(:user)            { get_user_from_db(sanitized_input) }
      let(:name)            { user.fetch(:name) }
      observe               { log('user name', name) }
      get(:request)         { build_request(sanitized_input, user) }
      observe               { log('sending request', request) }
      get(:response)        { send_request(request) }
      observe               { log('got response', response) }
      and_yield             { format_response(response) }
    end
  end

  def sanitize(input)
    sanitized_input = input
    Success(sanitized_input)
  end

  def validate(sanitized_input)
    Success(sanitized_input)
  end

  def get_user_from_db(sanitized_input)
    Success(type: :admin, id: sanitized_input.fetch(:id), name: 'John')
  end

  def build_request(sanitized_input, user)
    Success(input: sanitized_input, user: user)
  end

  def log(message, data)
    # logger.info(message, data)
  end

  def send_request(request)
    Success(status: 200)
  end

  def format_response(response)
    Success(response: response, message: 'it worked')
  end
end

Foo.new.call(id: 1)

Notice how the functions don't necessarily have to accept only a single argument (build_request accepts 2). Also notice how the methods can be used directly, without having to call #method or having them return procs.

The chain will still be short-circuited when e.g. #validate returns a Failure.

Here's what the operators used in this example mean:

  • get - Execute the provided block and expect a Result as its return value. If the Result is a Success, then the Success value is assigned to the specified identifier. The value is then accessible in subsequent blocks by that identifier. If the Result is a Failure, then the entire chain will be short-circuited and the Failure will be returned as the result of the in_sequence call.
  • let - Execute the provided block and assign its result to the specified identifier. The result can be anything - it is not expected to be a Result. This is useful for simple assignments that don't need to be wrapped in a Result. E.g. let(:four) { 2 + 2 }.
  • and_then - Execute the provided block and expect a Result as its return value. If the Result is a Success, then the chain continues, otherwise the chain is short-circuited and the Failure will be returned as the result of the in_sequence call.
  • observe - Execute the provided block whose return value will be ignored. The chain continues regardless.
  • and_yield - Execute the provided block and expect a Result as its return value. The Result will be returned as the result of the in_sequence call.

Pattern matching

Now that you have some result, you want to control flow by providing patterns. #match can match by

  • success, failure, result or any
  • values
  • lambdas
  • classes
Success(1).match do
  Success() { |s| "success #{s}"}
  Failure() { |f| "failure #{f}"}
end # => "success 1"

Note1: the variant's inner value(s) have been unwrapped, and passed to the block.

Note2: only the first matching pattern block will be executed, so order can be important.

Note3: you can omit block parameters if you don't use them, or you can use _ to signify that you don't care about their values. If you specify parameters, their number must match the number of values in the variant.

The result returned will be the result of the first #try or #let. As a side note, #try is a monad, #let is a functor.

Guards

Success(1).match do
  Success(where { s == 1 }) { |s| "Success #{s}" }
end # => "Success 1"

Note1: the guard has access to variable names defined by the block arguments.

Note2: the guard is not evaluated using the enclosing context's self; if you need to call methods on the enclosing scope, you must specify a receiver.

Also you can match the result class

Success([1, 2, 3]).match do
  Success(where { s.is_a?(Array) }) { |s| s.first }
end # => 1

If no match was found a NoMatchError is raised, so make sure you always cover all possible outcomes.

Success(1).match do
  Failure() { |f| "you'll never get me" }
end # => NoMatchError

Matches must be exhaustive, otherwise an error will be raised, showing the variants which have not been covered.

core_ext

You can use a core extension, to include Result in your own class or in Object, i.e. in all classes.

require 'deterministic/core_ext/object/result'

[1].success?        # => false
Success(1).failure? # => false
Success(1).success? # => true
Failure(1).result?  # => true

Option

Some(1).some?                          # #=> true
Some(1).none?                          # #=> false
None.some?                             # #=> false
None.none?                             # #=> true

Maps an Option with the value a to the same Option with the value b.

Some(1).fmap { |n| n + 1 }             # => Some(2)
None.fmap { |n| n + 1 }                # => None

Maps a Result with the value a to another Result with the value b.

Some(1).map  { |n| Some(n + 1) }       # => Some(2)
Some(1).map  { |n| None }              # => None
None.map     { |n| Some(n + 1) }       # => None

Get the inner value or provide a default for a None. Calling #value on a None will raise a NoMethodError

Some(1).value                          # => 1
Some(1).value_or(2)                    # => 1
None.value                             # => NoMethodError
None.value_or(0)                       # => 0

Add the inner values of option using +.

Some(1) + Some(1)                      # => Some(2)
Some([1]) + Some(1)                    # => TypeError: No implicit conversion
None + Some(1)                         # => Some(1)
Some(1) + None                         # => Some(1)
Some([1]) + None + Some([2])           # => Some([1, 2])

Coercion

Option.any?(nil)                       # => None
Option.any?([])                        # => None
Option.any?({})                        # => None
Option.any?(1)                         # => Some(1)

Option.some?(nil)                      # => None
Option.some?([])                       # => Some([])
Option.some?({})                       # => Some({})
Option.some?(1)                        # => Some(1)

Option.try! { 1 }                      # => Some(1)
Option.try! { raise "error"}           # => None

Pattern Matching

Some(1).match {
  Some(where { s == 1 }) { |s| s + 1 }
  Some()                 { |s| 1 }
  None()                 { 0 }
}                                      # => 2

Enums

All the above are implemented using enums, see their definition, for more details.

Define it, with all variants:

Threenum = Deterministic::enum {
            Nullary()
            Unary(:a)
            Binary(:a, :b)
           }

Threenum.variants                      # => [:Nullary, :Unary, :Binary]

Initialize

n = Threenum.Nullary                   # => Threenum::Nullary.new()
n.value                                # => Error

u = Threenum.Unary(1)                  # => Threenum::Unary.new(1)
u.value                                # => 1

b = Threenum::Binary(2, 3)             # => Threenum::Binary(2, 3)
b.value                                # => { a:2, b: 3 }

Pattern matching

Threenum::Unary(5).match {
  Nullary() {        0 }
  Unary()   { |u|    u }
  Binary()  { |a, b| a + b }
}                                      # => 5

# or
t = Threenum::Unary(5)
Threenum.match(t) {
  Nullary() {        0 }
  Unary()   { |u|    u }
  Binary()  { |a, b| a + b }
}                                      # => 5

If you want to return the whole matched object, you'll need to pass a reference to the object (second case). Note that self refers to the scope enclosing the match call.

def drop(n)
  match {
    Cons(where { n > 0 }) { |h, t| t.drop(n - 1) }
    Cons()                { |_, _| self }
    Nil() { raise EmptyListError }
  }
end

See the linked list implementation in the specs for more examples

With guard clauses

Threenum::Unary(5).match {
  Nullary() {     0 }
  Unary()   { |u| u }
  Binary(where { a.is_a?(Fixnum) && b.is_a?(Fixnum) }) { |a, b| a + b }
  Binary()  { |a, b| raise "Expected a, b to be numbers" }
}                                      # => 5

Implementing methods for enums

Deterministic::impl(Threenum) {
  def sum
    match {
      Nullary() {        0 }
      Unary()   { |u|    u }
      Binary()  { |a, b| a + b }
    }
  end

  def +(other)
    match {
      Nullary() {        other.sum }
      Unary()   { |a|    self.sum + other.sum }
      Binary()  { |a, b| self.sum + other.sum }
    }
  end
}

Threenum.Nullary + Threenum.Unary(1)   # => Unary(1)

All matches must be exhaustive, i.e. cover all variants

Maybe

The simplest NullObject wrapper there can be. It adds #some? and #null? to Object though.

require 'deterministic/maybe' # you need to do this explicitly
Maybe(nil).foo        # => Null
Maybe(nil).foo.bar    # => Null
Maybe({a: 1})[:a]     # => 1

Maybe(nil).null?      # => true
Maybe({}).null?       # => false

Maybe(nil).some?      # => false
Maybe({}).some?       # => true

Mimic

If you want a custom NullObject which mimicks another class.

class Mimick
  def test; end
end

naught = Maybe.mimick(Mimick)
naught.test             # => Null
naught.foo              # => NoMethodError

Inspirations

Installation

Add this line to your application's Gemfile:

gem 'deterministic'

And then execute:

$ bundle

Or install it yourself as:

$ gem install deterministic

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request