Drawille for Ruby
Draw in your terminal with Unicode Braille characters. Implementation based on drawille by @asciimoo.
Installation
Add this line to your application's Gemfile:
gem 'drawille'
And then execute:
$ bundle
Or install it yourself as:
$ gem install drawille
Usage
Drawille can be used like the Python implementation due to the similar API. Here is one of its examples:
require 'drawille'
canvas = Drawille::Canvas.new
(0..1800).step(10).each do |x|
canvas.set(x/10, 10 + Math.sin(x * Math::PI / 180) * 10)
end
puts canvas.frame
But in the end you can use it in every possible situation where you have only two colors. This means it is perfect for some stencil graffitis.
require 'drawille'
require 'chunky_png'
include ChunkyPNG
canvas = Drawille::Canvas.new
def draw canvas, img, xoffset=0
(0..img.dimension.width-1).each do |x|
(0..img.dimension.height-1).each do |y|
r = Color.r(img[x,y])
g = Color.g(img[x,y])
b = Color.b(img[x,y])
canvas.set(x+xoffset, y) if (r + b + g) > 100
end
end
end
draw canvas, Image.from_file('examples/stencil-1.png')
draw canvas, Image.from_file('examples/stencil-2.jpg'), 141
puts canvas.frame
With a "flipbook" you can also create animations on your terminal.
This implementation also includes a Turtle graphics API for all your beloved fractals:
require 'drawille'
canvas = Drawille::Canvas.new
frame = canvas.paint do
move 300, 300
down
36.times do
right 10
36.times do
right 10
forward 8
end
end
end.frame
puts frame
Turtle-API
canvas = Drawille::Canvas.new
canvas.paint do
# Move your brush with the following commands
end
forward 10
or fw 10
Moves your brush in the current direction (default is 0 which points to the right). Please note that your brush has to be set down to actually draw.
back 10
or bk 10
Moves your brush in the opposite direction. Please note that your brush has to be set down to actually draw.
right 90
or rt 90
Turn the direction of the brush by 90 degrees to the right.
left 90
or lt 90
Turn the direction of the brush by 90 degrees to the left.
up
or pu
Sets the brush up which means all following operations will have no effect on the canvas itself.
down
or pd
Sets the drush down which means that moving the brush will draw a stroke.
move 100, 100
or mv 100, 100
Moves the brush to the position x=100
and y=100
.
line from: [30, 20], to: [100, 100]
A line between the two given points will be drawn. The movement to the starting point will be with an up
brush, but the former state of the brush will be restored after this line.
Drawille::Canvas
API
#set(x, y)
/ #[x, y] = true
Sets the state of the given position to true
, i.e. the #frame
method will render a point at [x,y]
.
#unset(x, y)
/ #[x, y] = false
Sets the state of the given position to false
, i.e. the #frame
method will not render a point at [x,y]
.
#toggle(x, y)
Toggles the state of the given position.
#clear
No point will be rendered by the #frame
method.
#frame
Returns newline-delimited string of the given canvas state. Braille characters are used to represent points. Please note that a single character contains 2 x 4 pixels.
Flip-book
c = Drawille::Canvas.new
f = Drawille::FlipBook.new
c.paint do
move 200, 100
down
36.times do
right 10
36.times do
right 10
forward 8
end
f.snapshot canvas
end
end
f.play repeat: true, fps: 6
With the flip-book it is possible to create and play animations. Just draw on the canvas as usual and create a snapshot for every frame you want to be included in the animation.
FlipBook#snapshot canvas
Saves a snapshot of the current state of the canvas.
FlipBook#snapshot#play
Will render the animation on the terminal. The method also takes an option hash with the options :repeat
:fps
.
As an alternative to snapshots it is possible to pass a block which will be called consecutively and should return a canvas which will be rendered as a frame in the animation or nil
to stop the animation.
License
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.