Project

elo_rating

0.03
No release in over 3 years
Low commit activity in last 3 years
Tiny library for calculating Elo ratings. Handles multiplayer matches and allows for custom k-factor functions.
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
 Dependencies

Development

~> 1.6
>= 0
>= 0
>= 0
 Project Readme

elo_rating

elo_rating helps you calculate Elo ratings, a rating system used primary for Chess, but can be used anywhere you want to determine an absolute ordering of things by doing many comparisons of a small number of things.

It can handle multiple players in one game and allows for custom K-factor functions.

Getting started

gem install elo_rating

or add it to your Gemfile and run bundle:

gem 'elo_rating', '~> 1.0'

Usage

Say you have two players playing against each other in a match, both with initial ratings of 2000.

The second player wins.

To determine both player's updated ratings:

match = EloRating::Match.new
match.add_player(rating: 2000)
match.add_player(rating: 2000, winner: true)
match.updated_ratings # => [1988, 2012]

This tells us that the first player's rating should go down 12 points and the second player's should go up 12 points.

You can chain the same function calls to achieve the same result:

EloRating::Match.new.add_player(rating: 2000).add_player(rating: 2000, winner: true).updated_ratings # => [1988, 2012]

>2 players

Most Elo rating calculators only allow for matches of just 2 players, but the formula can be extended to games of any number of players.

We can do this by combining the rating adjustments for each pairing of players into one big adjustment.

Say you have three players, rated 1900, 2000, and 2000. They are playing a game like Monopoly where there is only one winner. The first player wins. To determine their new scores:

match = EloRating::Match.new
match.add_player(rating: 1900, winner: true)
match.add_player(rating: 2000)
match.add_player(rating: 2000)
match.updated_ratings # => [1931, 1985, 1985]

This is calculated as if the first player beat both of the other players and the other two players tied.

Ranked games

Some games like Mario Kart have multiple, ranked winners.

Let's say you have three players like before, rated 1900, 2000, and 2000, who came in first place, second place, and third place respectively.

Instead of indicating the winner, you can specify their places:

match = EloRating::Match.new
match.add_player(rating: 1900, place: 1)
match.add_player(rating: 2000, place: 2)
match.add_player(rating: 2000, place: 3)
match.updated_ratings # => [1931, 1997, 1973]

This is calculated as if the first player beat both of the other players and the second player beat the third.

Elo rating functions

The functions used in the above calculations are available for use directly:

Expected score

Say you have 2 players, rated 1900 and 2000.

EloRating.expected_score(1900, 2000) # => 0.360

The player rated 1900 has a 36% chance of winning.

Rating adjustment

You can use the expected score and the results of an actual match to determine how an Elo rating should change.

The EloRating.rating_adjustment function takes an expected score and an actual score and returns how much a rating should go up or down.

Let's say we have the expected rating from above of 0.36 and the first player rated 1900 won the match, making their actual score 1.

We can use this to determine how much their rating should change:

EloRating.rating_adjustment(0.36, 1) # => 15.36

This means their rating should now be 1915.

K-factor

The K-factor is used in calculating the rating adjustment and determines how much impact the most recent game has on a player's rating.

It defaults to 24:

EloRating::k_factor # => 24

You can change this to any number. With a lower K-factor, ratings are less volatile and change slower. Compare:

EloRating::k_factor = 10
match = EloRating::Match.new
match.add_player(rating: 2000, winner: true)
match.add_player(rating: 2000)
match.updated_ratings # => [2005, 1995]

to:

EloRating::k_factor = 20
match = EloRating::Match.new
match.add_player(rating: 2000, winner: true)
match.add_player(rating: 2000)
match.updated_ratings # => [2010, 1990]

You can also pass a block to provide a custom function to calculate the K-factor based on the player's rating:

EloRating::set_k_factor do |rating|
  rating ||= 2000
  if rating < 2100
    32
  elsif 2100 <= rating && rating <= 2400
    24
  else
    16
  end
end

Then you can provide a rating to EloRating.rating_adjustment that will be used in your custom K-factor function:

EloRating.rating_adjustment(0.75, 0) # => -24.0
EloRating.rating_adjustment(0.75, 0, rating: 2200) # => -18.0
EloRating.rating_adjustment(0.75, 0, rating: 2500) # => -12.0

You can also just specify a K-factor directly for a single rating adjustment:

EloRating.rating_adjustment(0.75, 0, k_factor: 24) # => -18.0

Note: custom K-factor functions must not raise any exceptions when the rating is nil:

EloRating::set_k_factor do |rating|
  rating / 100
end
# => ArgumentError: Error encountered in K-factor block when passed nil rating: undefined method `/' for nil:NilClass

Thanks

Thanks to:

License

Copyright © 2014 Maxwell Holder.

It is free software, and may be redistributed under the terms specified in the LICENSE file.