em_json_connection
This tiny gem adds a JSON layer to a plain Eventmachine socket connection. Normally when you use socket connections it’s your job to implement a protocol that defines a) where messages end and b) how messages are encoded. em_json_connection adds Yajl powered JSON en- and decoding to the game so all you do is writing stuff to the socket thats JSON encodable (Strings, Arrays, Hashes) and implement a callback on the other side that’s called each time Yajl has decoded a complete JSON entity.
See example.rb for… well… an example. Note the minimal setup for client and server classes:
Server:
module Server
include EM::JsonConnection::Server
def json_parsed(hash)
puts "Client sent: #{hash}"
send_data hash
end
end
Sending data is simply done with the known Eventmachines #send_data
method.
Client:
module Client
include EM::JsonConnection::Client
def json_parsed(hash)
puts "Server responded: #{hash}"
end
end
Running the server:
Then you start the server in your Eventmachine eventloop like this:
EM.run do
Server.start_at '/tmp/foo'
EM.add_timer(5) do
puts 'stopping server'
EM.stop
end
end
Running the client:
EM.run do
c = Client.connect_to '/tmp/foo'
EM.add_periodic_timer 1 do
c.send_data({:pid => Process.pid})
end
EM.add_timer(5) do
puts 'stopping client'
EM.stop
end
end
Easy as pie! Have fun!