unity3d plugin
Getting Started
This project is a fastlane plugin. To get started with fastlane-plugin-unity3d
, add it to your project by running:
fastlane add_plugin unity3d
About unity3d
fastlane pulgin for unity3d engine
Usage
unity3d(
execute_method: "SomeClass.YourBuildMethod"
)
recommend:
Add the following code to your build script
to get a better experience
var result = BuildPipeline.BuildPlayer(scene, path, isAndroid ? BuildTarget.Android : BuildTarget.iOS, option);
var summary = result.summary;
var summaryJson = JsonConvert.SerializeObject(summary);
System.IO.File.WriteAllText(@".build_summary.json", summaryJson);
Context Values
if you genreated the .build_summary.json
, There will be some Lane Variables
SharedValue | Description |
---|---|
SharedValues::UNITY3D_OUTPUT_PATH | |
SharedValues::UNITY3D_BUILD_STARTED_AT | |
SharedValues::UNITY3D_BUILD_ENDED_AT | |
SharedValues::UNITY3D_PLATFORM | |
SharedValues::UNITY3D_OPTIONS | |
SharedValues::UNITY3D_TOTAL_ERRORS | |
SharedValues::UNITY3D_TOTAL_TOTAL_WARNINGS | |
SharedValues::UNITY3D_TOTAL_TIME | |
SharedValues::UNITY3D_TOTAL_SIZE |
Run tests for this plugin
To run both the tests, and code style validation, run
rake
To automatically fix many of the styling issues, use
rubocop -a
Issues and Feedback
For any other issues and feedback about this plugin, please submit it to this repository.
Troubleshooting
If you have trouble using plugins, check out the Plugins Troubleshooting guide.
Using fastlane Plugins
For more information about how the fastlane
plugin system works, check out the Plugins documentation.
About fastlane
fastlane is the easiest way to automate beta deployments and releases for your iOS and Android apps. To learn more, check out fastlane.tools.