Gaminator
A simple wrapper around Curses intended for writing ASCII games
Post game submissions here: https://gist.github.com/4684252
Usage
The Gaminator::Runner class implements the base methods used to run the game, the event loop being the most important. Initialize it like so:
# If you want the game to fill the whole screen
Gaminator::Runner.new(SkiGame).run
# If you want the game to have a set size (in rows/cols)
Gaminator::Runner.new(SkiGame, :rows => 30, :cols => 80).run
The Game that is run by the GameRunner has to implement the following methods:
- objects - the array of objects that are displayed on the screen
- input_map - the mapping between the keyboard keys and game actions
- tick - the method that is called for every loop cycle
- exit_message - the message displayed when the game is finished
- textbox_content - the message displayed at the bottom of the game window
- wait? - determine whether to wait for input before next tick
- sleep_time - the time interval beteen two event loop cycles
The objects that are displayed on the screen have to implement the following interface:
- x - the x position of the object
- y - the y position of the object
- char (optional) - the text representation of the object
- color (optional) - the color of the object
- texture (optional) - an array of string representing a row in a bigger shape
- colors (optional) - an array of arrays (rows) of Curses color constants, the texture will be colored accordingly
You have to define either char or texture method on each object.
Every color-capable terminal will support at least the 8 basic ANSI colors:
Curses::COLOR_BLACK = 0
Curses::COLOR_RED = 1
Curses::COLOR_GREEN = 2
Curses::COLOR_YELLOW = 3
Curses::COLOR_BLUE = 4
Curses::COLOR_MAGENTA = 5
Curses::COLOR_CYAN = 6
Curses::COLOR_WHITE = 7
If available, gaminator initializes color pairs for the remaining additional colors (up to 256 total) so you can literally puke 8-bit rainbows. These color pairs are assigned the numbers 8-255, without any fancy constants defined for them. Could YOU name 256 colors?
Installation
Add this line to your application's Gemfile:
gem "gaminator"
Execute:
$ bundle
And put following lines on top of your script file:
require "bundler/setup"
require "gaminator"
Contributing
- Fork it
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create new Pull Request