Project

gaminator

0.0
Repository is archived
No commit activity in last 3 years
No release in over 3 years
A simple wrapper around Curses for writing ASCII-art games
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
 Dependencies
 Project Readme

Gaminator

A simple wrapper around Curses intended for writing ASCII games

Post game submissions here: https://gist.github.com/4684252

Usage

The Gaminator::Runner class implements the base methods used to run the game, the event loop being the most important. Initialize it like so:

# If you want the game to fill the whole screen
Gaminator::Runner.new(SkiGame).run

# If you want the game to have a set size (in rows/cols)
Gaminator::Runner.new(SkiGame, :rows => 30, :cols => 80).run

The Game that is run by the GameRunner has to implement the following methods:

  • objects - the array of objects that are displayed on the screen
  • input_map - the mapping between the keyboard keys and game actions
  • tick - the method that is called for every loop cycle
  • exit_message - the message displayed when the game is finished
  • textbox_content - the message displayed at the bottom of the game window
  • wait? - determine whether to wait for input before next tick
  • sleep_time - the time interval beteen two event loop cycles

The objects that are displayed on the screen have to implement the following interface:

  • x - the x position of the object
  • y - the y position of the object
  • char (optional) - the text representation of the object
  • color (optional) - the color of the object
  • texture (optional) - an array of string representing a row in a bigger shape
  • colors (optional) - an array of arrays (rows) of Curses color constants, the texture will be colored accordingly

You have to define either char or texture method on each object.

Every color-capable terminal will support at least the 8 basic ANSI colors:

Curses::COLOR_BLACK = 0
Curses::COLOR_RED = 1
Curses::COLOR_GREEN = 2
Curses::COLOR_YELLOW = 3
Curses::COLOR_BLUE = 4
Curses::COLOR_MAGENTA = 5
Curses::COLOR_CYAN = 6
Curses::COLOR_WHITE = 7

If available, gaminator initializes color pairs for the remaining additional colors (up to 256 total) so you can literally puke 8-bit rainbows. These color pairs are assigned the numbers 8-255, without any fancy constants defined for them. Could YOU name 256 colors?

Installation

Add this line to your application's Gemfile:

gem "gaminator"

Execute:

$ bundle

And put following lines on top of your script file:

require "bundler/setup"
require "gaminator"

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request