Project

Reverse Dependencies for gosu

The projects listed here declare gosu as a runtime or development dependency

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Classic five-in-a-row board game
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A 2D app creation library. Includes basic collision testing, actor inheritance, and easy-to-use, intuitive animation transforms. Powered by Gosu and SnowMath.
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Point, Size, and Region classes to hold pixel co-ordinates and rectangle sizes respectively. An updated window class to draw rectangles and lines in a single colour more easily. Updated font class to measure text and return co-ordinates to centre a piece of text in a rectangle size.
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The `gosu-examples` tool provides an easy way to run and inspect example games written for the Gosu game development library.
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This gem provide basic functional to draw game grid and move stuff around
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A DSL for easily defining keyboard events for a Gosu::Window
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Vector-based shadows for circles and axis-aligned rectangles in the Gosu graphics library.
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A simple gosu test
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wrawrapper for gosu 2d game lib
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Gosu specific additions to Gubby. For games!
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Kame (Japanese for turtle) is an implementation of the Logo programming language built as a challenge to myself. I wanted a simple way to introduce programming in Ruby to my daughter and thought this would be fun. With Kame, you control the movement of a turtle around the screen by programming commands. With these simple commands your turtle will draw you a picture. It's a nice introduction to programming for kids and will also help their maths :o)
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kawaii provides a tiny game library that extends gosu
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Keep Calm & Balance is an action balancing game. It was created during the first Gosu Game Jam.
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A simple gosu test with a vertical-scrolling shooter
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lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.
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A UI Toolkit for use with Gosu. Includes buttons, sliders, toggles, text areas and more.
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John Conway's Game of Life implemented using Gosu
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P2P Networking library for us in games.
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Different features like simple image loading, input check, input listeners, and using symbols instead of integers for input ids. Eg. :left instead of Gosu::KbLeft
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A 2D game framework using Gosu with Ruby.
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