Project

line-em-up

0.0
No release in over 3 years
Low commit activity in last 3 years
A simple gosu test with a vertical-scrolling shooter
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 Dependencies

Development

= 1.3.10
= 0.12.2

Runtime

= 8.3.0
= 8.3.0
= 0.14.5
= 0.1.4
= 0.10.0
 Project Readme

line-em-up

It's a zepplin piracy game, built on Gosu: https://rubygems.org/gems/gosu

Download repository. Install gems. Run menu_launcher.rb to start launcher, update resolution, game difficulty, start game. Run game_launcher.rb to start game directly, better for code debugging.

This is a work-in-progress. A lot of debug code, a lot of inefficient code, a lot of refactoring remaining.

Demo here (no sound) (until such time that my Google Drive folder fills up): https://drive.google.com/open?id=15sTSS4MYxmB2AyMZRir3LyE1c_8ciWU0

Currently on hold, pending some Gosu related issues. Doesn't run well on windows, 20 FPS max (just displaying a still image).

Was pushing the boundaries of FPS on OS X as well, started to dip below 60 FPS on my local machine. Tried to look into concurrency solutions, but the added CPU-usage overhead of managing other processes created the same problem that it tried to solve.

Special thanks to the Gosu team for both creating Gosu and providing examples! https://github.com/gosu/gosu-examples