Project
Reverse Dependencies for gosu
The projects listed here declare gosu as a runtime or development dependency
0.0
Classic five-in-a-row board game
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0.0
A 2D app creation library. Includes basic collision testing, actor inheritance,
and easy-to-use, intuitive animation transforms. Powered by Gosu and SnowMath.
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0.0
Point, Size, and Region classes to hold pixel
co-ordinates and rectangle sizes respectively. An updated window class to draw
rectangles and lines in a single colour more easily. Updated font class to
measure text and return co-ordinates to centre a piece of text in a rectangle
size.
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Activity
0.0
The `gosu-examples` tool provides an easy way to run and inspect example games written for the Gosu game development library.
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Activity
0.0
This gem provide basic functional to draw game grid and move stuff around
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Activity
0.0
A DSL for easily defining keyboard events for a Gosu::Window
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Activity
0.0
Vector-based shadows for circles and axis-aligned rectangles in the Gosu graphics library.
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Activity
0.0
A simple gosu test
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Activity
0.0
wrawrapper for gosu 2d game lib
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0.0
Gosu specific additions to Gubby. For games!
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Activity
0.0
Kame (Japanese for turtle) is an implementation of the Logo programming language built as a challenge to myself. I wanted a simple way to introduce programming in Ruby to my daughter and thought this would be fun. With Kame, you control the movement of a turtle around the screen by programming commands. With these simple commands your turtle will draw you a picture. It's a nice introduction to programming for kids and will also help their maths :o)
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0.0
kawaii provides a tiny game library that extends gosu
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Activity
0.0
Keep Calm & Balance is an action balancing game. It was
created during the first Gosu Game Jam.
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Activity
0.0
A simple gosu test with a vertical-scrolling shooter
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Activity
0.0
lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.
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Activity
0.0
A UI Toolkit for use with Gosu. Includes buttons, sliders, toggles, text areas and more.
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Activity
0.0
John Conway's Game of Life implemented using Gosu
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Activity
0.0
P2P Networking library for us in games.
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Activity
0.0
Different features like simple image loading, input check, input listeners, and using symbols instead of integers for input ids. Eg. :left instead of Gosu::KbLeft
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0.0
A 2D game framework using Gosu with Ruby.
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