gosu_texture_packer
Ruby gem that provides Texture Packer support for Gosu game engine.
Installation
Add this line to your application's Gemfile:
gem 'gosu_texture_packer'
And then execute:
$ bundle
Or install it yourself as:
$ gem install gosu_texture_packer
Usage
tileset = Gosu::TexturePacker.load_json(gosu_window, '/path/to/tileset.json')
frame_names = tileset.frame_list
tile = tileset.frame(frame_names.first)
tile.draw(0, 0, 0) # tile is Gosu::Image
You may find that your tiles have "bleeding edges" when you stack them together. To avoid that,
either use --extrude 1
or --reduce-border-artifacts
when exporting Texture Packer tileset, or
provide :precise
mode parameter to load_json
:
tileset = Gosu::TexturePacker.load_json(gosu_window, '/path/to/tileset.json', :precise)
However, loading with :precise
mode will significantly increase memory consumption and reduce
load time, so use it carefully.
Example Code
Run
examples/tile_brush.rb or examples/random_map.rb
to see gosu_texture_packer
in action.
Example tilesets are loaded from spec/files directory.
Contributing
- Read CONTRIBUTING.md
- Fork it ( https://github.com/spajus/gosu-texture-packer/fork )
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request