No commit activity in last 3 years
No release in over 3 years
Handles TexturePacker format and makes it ready to use with Gosu
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
 Dependencies

Development

~> 1.6
>= 0
~> 3.0.0

Runtime

>= 0
>= 0
 Project Readme

gosu_texture_packer

Gem Version Code Climate

Ruby gem that provides Texture Packer support for Gosu game engine.

Installation

Add this line to your application's Gemfile:

gem 'gosu_texture_packer'

And then execute:

$ bundle

Or install it yourself as:

$ gem install gosu_texture_packer

Usage

tileset = Gosu::TexturePacker.load_json(gosu_window, '/path/to/tileset.json')
frame_names = tileset.frame_list
tile = tileset.frame(frame_names.first)
tile.draw(0, 0, 0) # tile is Gosu::Image

You may find that your tiles have "bleeding edges" when you stack them together. To avoid that, either use --extrude 1 or --reduce-border-artifacts when exporting Texture Packer tileset, or provide :precise mode parameter to load_json:

tileset = Gosu::TexturePacker.load_json(gosu_window, '/path/to/tileset.json', :precise)

However, loading with :precise mode will significantly increase memory consumption and reduce load time, so use it carefully.

Example Code

Run examples/tile_brush.rb or examples/random_map.rb to see gosu_texture_packer in action.

Example tilesets are loaded from spec/files directory.

Gosu TexturePacker Example

Gosu TexturePacker Example

Contributing

  1. Read CONTRIBUTING.md
  2. Fork it ( https://github.com/spajus/gosu-texture-packer/fork )
  3. Create your feature branch (git checkout -b my-new-feature)
  4. Commit your changes (git commit -am 'Add some feature')
  5. Push to the branch (git push origin my-new-feature)
  6. Create a new Pull Request