PixelDreamer
Installation
Install RMagick and ImageMagick from here: RMagick
Add this line to your application's Gemfile:
gem 'pixel_dreamer'
And then execute:
$ bundle
Or install it yourself as:
$ gem install pixel_dreamer
Usage
ImageDreamer
To use pixel dreamer you must first create a new PixelDreamer::ImageDreamer
instance
to do this you must pass in the uri of the image you will be pixel sorting:
image = PixelDreamer::ImageDreamer.new('/uri/image.png')
you can also pass in an image to be laid on top of the image that is pixel sorted, overlay image is optional:
image = PixelDreamer::ImageDreamer.new('/uri/image.png', 'overlay/image.png')
brute_sort_save_with_settings
pixel sorts an image and outputs a text file with settings used.
once the image has been instantiated you can run this method without passing in any parameters.
by default it runs with these paramaters:
{ settings: DEFAULTS, output_name: nil, gif: false, output_folder: false }
image.brute_sort_save_with_settings
or with these parameters
image.brute_sort_save_with_settings(settings: PixelDreamer::Constants::DEFAULTS, output_name: nil,
gif: false, output_folder: false)
or
image.brute_sort_save_with_settings(settings: { reverse: false, vertical: false, diagonal: false,
smooth: false, method: 'sum-rgb', verbose: false,
min: Float::INFINITY, max: Float::INFINITY,
trusted: false, middle: false })
also read the documentation for pxlsrt to get an idea of what these parameters do
glitch_sequence
creates a sequence of pixel sorted images based on the setting hash and a sequence_setting hash chosen. once the image has been instantiated you can run this method without passing in any parameters by default it is executed with these settings:
settings: SETTINGS[:soft], sequence_settings: SEQUENCE_SETTINGS[:high_short], compress: true, speed: 84
example:
image.glitch_sequence
or with parameters, an output name can be passed in as well (string)
image.glitch_sequence({ settings: PixelDreamer::Constants::SETTINGS[:sharp],
sequence_settings: PixelDreamer::Constants::SEQUENCE_SETTINGS[:high_long],
compress: false, speed: 42, output_name: 'image_glitched' })
the output name must only include the name of the output image not the file extension.
this creates a sequence of of images that have been pixel sorted with the increments specified.
the settings_hash can be pulled from the SETTINGS
constant, defaults to SETTINGS[:soft]
.
the sequence_settings can be pulled from the SEQUENCE_SETTINGS
constant, defaults to SEQUENCE_SETTINGS[:high_short]
.
compress defaults to true, copies and compresses input file and creates sequence from compressed file
the fps is set by the speed which is in milliseconds, defaults to 84ms (12fps)
the uri_helper method can be used to create the input uri
barrage
creates an image for each setting from the settings hash. quickest way to see how all of the settings effect the image supplied.
once the image has been instantiated you can run this method without passing in any parameters
by default it is executed with these settings:
gif: false, compress: true, speed: 84
image.barrage
or with parameters, an output name (string) can be passed in as well
image.barrage({ gif: true, compress: false, speed: 42, output_name: 'image_glitched' })
the output name must only include the name of the output image not the file extension the uri_helper can be used to create the input uri
randomize
creates a series of images that are pixel sorted with randomized settings, the output is very hectic.
once the image has been instantiated you can run this method without passing in any parameters
by default it is executed with these settings:
gif: false, compress: true, speed: 84, image_number: 10
image.randomize
or with parameters, an output name (string) can be passed in as well
image.randomize({ gif: trues, compress: false, speed: 42, image_number: 20, output_name: 'image_glitched' })
the output name must only include the name of the output image not the file extension the amount of images that are created are based on the image_number (integer)
gif
creates a gif using the images created from using either the randomize, glitch_sequence or barrage methods.
once the image has been instantiated you can run this method without passing in any parameters
by default it is executed with these settings:
speed: 84, dither: DITHER_DEFAULTS, image_delay: IMAGE_DELAY_DEFAULTS
image.gif
or with parameters, an output name (string) can be passed in as well
image.gif({speed: 42, dither: PixelDreamer::Constants::DITHER_DEFAULTS,
image_delay: PixelDreamer::Constants::IMAGE_DELAY_DEFAULTS, output_name: 'image_gif'})
or
image.gif({speed: 42, dither: {active: false, number_of_colors: 200},
image_delay: {active: false, image_to_delay: 1, delay_length: 1000}, output_name: 'image_gif'})
speed is used to set the length of time for each frame of the gif, it defaults to milliseconds
- 12 fps: length of frame = 84 ms
- 24 fps: length of frame = 42 ms
- 30 fps: length of frame = 33 ms
- 60 fps: length of frame = 17 ms the dither hash used to set the dither settings the image_delay hash is used to pause the sequence on an image for a set amount of time the patrol boolean is used to have the animation reverse at the end of it's cycle
uri_helper
creates a uri by adding the name to common paths
test = uri_helper('desktop', 'test.png')
Contributing
Bug reports and pull requests are welcome on GitHub at https://github.com/13um45/pixel_dreamer.
License
The gem is available as open source under the terms of the MIT License.