What is rb++?
Rb++ lets you create Ruby extensions for any C++ library. In the simplest of cases, there is no need to ever touch C++, everything is done in Ruby.
For wrapping plain C libraries, I highly recommend FFI: http://github.com/ffi/ffi
Note: For those familiar with py++, the similarities are minimal. Outside of the purpose of both libraries, rb++ was built from scratch to provide a Ruby-esque query and wrapping API instead of being a port. However, many thanks to Roman for his work, the major inspiration for this library.
Requirements
- rbgccxml
- rice (http://jasonroelofs.github.io/rice)
Installation
Rice builds and installs on any *nix system, including Mac OS X. Rice and rb++ have been shown to work under Cygwin and MinGW / MSYS.
gem install rbplusplus
The Project
Rb++'s source is in a git repository hosted on github:
http://github.com/jasonroelofs/rbgplusplus/tree/master
Clone with:
git clone git://github.com/jasonroelofs/rbplusplus.git
Getting Started
All rb++ projects start off with the Extension class:
require 'rbplusplus'
include RbPlusPlus
Extension.new "extension_name"
Rb++ has one requirement on the C++ code: it must be wrapped in a namespace. If the code you're trying to wrap is not in it's own namespace, please build a seperate header file that wraps everything in a namespace as such:
namespace to_wrap {
#include "file1.h"
#include "file2.h"
#include "file3.h"
...
}
Extension has two ways of being used: block syntax for simple projects and immediate syntax for more control over the whole process.
Block Mode
For most extension wrapping needs, Block Mode takes care of automating everything that it can:
Extension.new "extension" do |e|
...
end
Immediate Mode
For those that want more fine-grained control over the parsing / building / writing / compiling process, immediate syntax is also available
e = Extension.new "extension"
...
e.build # => Generates the C++ code
e.write # => Writes out to files
e.compile # => Compiles the extension
Please note the #build
, #write
, and #compile
methods. These are required for an extension to be built and must be called in this order. These calls are made automatically in Block Mode. See the RbPlusPlus::Extension class for more details.
Basic Usage
For the most basic usage, there are only two required calls: Extension.sources
and Extension.namespace
. Extension.sources
has a few ways to be called (which takes most the same parameters as RbGCCXML.parse
):
# A single header file
Extension.new "extension" do |e|
e.sources "/path/to/header.h"
end
# An array of header files
Extension.new "extension" do |e|
e.sources ["/path/to/header.h", "/path/there.h"]
end
# A glob
Extension.new "extension" do |e|
e.sources "/path/to/*.h"
end
# An array of globs
Extension.new "extension" do |e|
e.sources ["/path/to/*.h", "/elsewhere/*.hpp"]
end
Once your sources are defined, you need to tell rb++ the name of the namespace from which code needs to be wrapped. This is done using the #namespace
method in one of two different situations:
# Wrap all code under the 'to_wrap' namespace
Extension.new "extension" do |e|
e.namespace "to_wrap"
end
When wrapping code under ruby modules, you specify which namespace should be wrapped into which module as so:
# Wrap all code under the 'to_wrap' namespace
Extension.new "extension" do |e|
e.module "ExtMod" do |m|
m.namespace "to_wrap"
end
e.module "Util" do |m|
m.namespace "to_wrap_util"
end
end
The general rule is this: If you want C++ code wrapped, you must use Extension#namespace
to specify where your C++ code will get wrapped.
When working in Immediate Mode, there is one more required method after #sources
and #namespace
: #working_dir=
, which you use to specify which directory to write out the Rice source code. When using Block Mode, rb++ can figure out a good default working directory due to __FILE__
on the block's binding. Without this block, rb++ is clueless and must be told where it's working directory should be:
e = Extension.new "extension"
e.working_dir = "/path/to/generate/files/"
More Detailed Usage
Because C++ does not easily wrap into Ruby code for many reasons, rb++ is much more capable than just the basic usage above. There are many different features available to help define and build the wrapper.
Modules
An extension can include modules in which code will be wrapped. Any given module needs to either be given a #namespace
call or be directly given code nodes to wrap using Module#includes
. This specifies which C++ code will be wrapped into this module.
Extension.new "extension" do |e|
e.sources ...
# If there is no global-space code to be wrapped
# #namespace is not required here
e.module "MyModule" do |m|
# We want to wrap all code in ::my_module into this ruby module
m.namespace "my_module"
end
end
Particularly hairy APIs
It's well known that source code may not follow a very clean format, or even be internally consistent. When dealing with such problems -- code that just won't adhere to a wrappable format -- rb++ opens up a slew of manipulation routines for controlling exactly what gets wrapped, where it gets wrapped, and how it gets wrapped.
Ignoring
Often times you will want to ignore a method on an object, a whole class, or a whole namespace even. This can be useful if the function you wish to ignore takes a 'void *' as an argument, or for a variety of other reasons.
You can tell rb++ which namespaces/classes/methods to ignore with #ignore
:
Extension.new "extension" do |e|
e.sources ...
node = e.namespace "Physics"
node.classes("Callback").ignore # Ignore classes named Callback
node.classes("Shape").methods("registerCallback").ignore # Ignore the method Shape::registerCallback
end
You can also ignore a whole set of query results with the same notation:
Extension.new "extension" do |e|
...
node.methods.find(:all, :name => "free").ignore # Ignores all instance methods named 'free'
...
end
Including
For more control over exactly where a given piece of C++ code will be wrapped, use Module#includes
:
Extension.new "extension" do |e|
e.sources ...
node = e.namespace "PhysicsMath"
e.module "Physics" do |m|
m.module "Math" do |math|
# Moves each class in ::PhysicsMath to Physics::Math.
# Not the best example but gets the point across. The proper
# way to do this is to do math.namespace "PhysicsMath" here
node.classes.each do |c|
math.includes c
end
end
end
end
Note that when you include something in a module it is moved from it's original location. In the example above the classes will only exist in Physics::Math
and will no longer show up in the global space.
Renaming
Sometimes C++ libraries implement certain architectures that are nice to have in C++, but are terrible in Ruby, or standards in Ruby aren't possible in C++ (func?, func=, func!). For this reason, every node can be renamed using the #wrap_as
method:
Extension.new "extension" do |e|
e.sources ...
node = e.namespace "Physics"
node.classes("CShape").wrap_as("Shape")
node.classes("CShape").methods("hasCollided").wrap_as("collided?")
end
Note: rb++ automatically underscores all method names and CamelCases all class names that haven't been otherwise changed with #wrap_as
.
Function / Method Conversions
C++ APIs can also sometimes expose global functionality you want contained in a class or module. This kind of wrapping is also possible in rb++. Say you have the function:
inline int mod(int a, int b) {
return a%b;
}
and you want to add it to your Math class as an instance method. Use #as_instance_method
and #includes
:
mod = node.functions("mod")
node.classes("Math").includes mod.as_instance_method
----
require 'extension'
Math.new.mod(1, 2)
Possible 'Gotchas'
Constructor overloading
A current limitation in rice currently does not allow for more than one constructor to be exported. This will not be a limitation in future versions of Rice, but for now make sure that only one constructor is wrapped. This can be done via direct constructor access:
node.classes("MyClass").constructors[0].ignore
or by querying according to the arguments of the constructor(s) you want to ignore:
node.classes("MyClass").constructors.find(:arguments => [nil, nil]) # ignore constructors with 2 arguments
Contrary to ignoring a constructor, you can also expliclty tell rb++ which constructor to use:
my_class = node.classes("MyClass")
my_class.use_constructor my_class.constructors[0]
Rb++ will print out a (WARNING) for each class affected by this.
Method overloading
Method overloading not currently supported in Rice, thus rb++ has a workaround built in. All overloaded methods are wrapped in the order that they are presented to gccxml. For example:
class System {
public:
System() {}
inline void puts(std::string s) { std::cout << s << std::endl; }
inline void puts() { puts(""); }
};
Will be exposed by default like so:
s = System.new
s.puts_0("Hello world")
s.puts_1
You can, however, rename them as you see fit if you tell rb++ how, for example:
puts_methods = node.classes("System").methods("puts")
puts_methods[0].wrap_as("puts")
After doing this you can use the methods as follows:
s = System.new
s.puts("Hello World")
s.puts_1
As of right now, there isn't a specific way to say "use this method as the default name", you need to
make sure you use #wrap_as
on the method you want to stay the same and let the others get the suffix.
Misc Options
File Writing Options
By default, rb++ will write out the extension in multiple files, following the convention of
extension_name.rb.cpp
__ClassName.rb.hpp
__ClassName.rb.cpp
__ModuleName_ClassName.rb.hpp
__ModuleName_ClassName.rb.cpp
...
This is done to prevent obscenely long compile times, super large code files, or uncompilable extensions due to system limitations (e.g. RAM) that are common problems with big SWIG projects. Rb++ can also write out the extension code in a single file (extension_name.cpp) with Extension#writer_mode
Extension.new "extension" do |e|
e.writer_mode :single # :multiple is the default
end
Compilation options
Rb++ takes care of setting up the extension to be properly compiled, but sometimes certain compiler options can't be deduced. Rb++ has options to specify library paths (-L), libraries (-l), and include paths (-I) to add to the compilation lines, as well as just adding your own flags directly to the command line. These are options on Extension.sources
Extension.new "extension" do |e|
e.sources *header_dirs,
:library_paths => *paths, # Adds to -L
:libraries => *libs, # Adds to -l
:include_paths => *includes, # Adds to -I
:cxxflags => *flags, # For those flags that don't match the above three
:ldflags => *flags, # For extra linking flags that don't match the above
:includes => *files, # For when there are header files that need to be included into the
# compilation but *don't* get parsed and wrapped
:include_source_files => *files # A list of source files that will get copied into working_dir and
# compiled with the extension
:include_source_dir => dir # Specify a directory. Rb++ will build up a list of :includes and
# :include_source_files based on the files in this directory
end
Command Line Arguments
Rb++ exposes a few command line arguments to your wrapper script that allow more find-grained control over running your script. These options are:
Usage: ruby build_noise.rb [options]
-h, --help Show this help message
-v, --verbose Show all progress messages (INFO, DEBUG, WARNING, ERROR)
-q, --quiet Only show WARNING and ERROR messages
--console Open up a console to query the source via rbgccxml
--clean Force a complete clean and rebuild of this extension
Logging
All logging is simply sent straight to STDOUT except (ERROR) messages which are sent to STDERR.
Compilation logs are found in [working_dir]/rbpp_compile.log.