================================================= rENet Ruby library for games networking by Dahrkael and Job Vranish ================================================= Under MIT license ------------------------------------------------ Uses ENet as backend < http://enet.bespin.org/ > ================================================= Planned: - ENet::Connection (client) - ENet::Server (server) - Others Finished: - ENet::Connection - ENet::Server Library overview ------------------------------------------------- module ENet |- ENET_VERSION (string) |- RENET_VERSION (string) | |- Connection (class) | |- attr_reader | | |- online? | | |- connected? | | | |- attr_accessor | | |- total_sent_data | | |- total_received_data | | |- total_sent_packets | | |- total_received_packets | | | |- methods | |- initialize (remote host, remote port, channels to allocate, download bw, upload bw) | |- connect (timeout in ms) | |- disconnect (timeout in ms) | |- send_packet (data to send, reliable or not, channel id) | |- send_queued_packets (nothing) | |- flush (nothing) | |- update (timeout in ms) | |- use_compression (true or false) | |- on_connection (method to call) | |- on_packet_receive (method to call) | |- on_disconnection (method to call) | |- Server (class) |- attr_reader | |- max_clients | |- clients_count | |- attr_accessor | |- total_sent_data | |- total_received_data | |- total_sent_packets | |- total_received_packets | |- methods |- initialize (local port, nÂș of allowed clients, channels to allocate, download bw, upload bw) |- disconnect_client (client id) |- send_packet (client id, data to send, reliable or not, channel id) |- broadcast_packet (data to send, reliable or not, channel id) |- send_queued_packets (nothing) |- flush (nothing) |- update (timeout in ms) |- use_compression (true or false) |- on_connection (method to call) |- on_packet_receive (method to call) |- on_disconnection (method to call)
Project
renet
Ruby library for games networking. Uses ENet as backend
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