Project

replay

0.02
No commit activity in last 3 years
No release in over 3 years
Replay supports event-sourced data models.
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 Dependencies

Development

~> 1.3
>= 0

Runtime

~> 1.0.0
 Project Readme

Replay

Replay is a gem to support event sourcing data within domain boundaries. With event sourced data, the application stores data as a series of domain events, which are applied to the domain object in order to mutate state.

Disclaimer (5/30/2017)

This repo is here primarily for historical reasons—if you are starting a new project in Ruby and want to eventsource some of your data, I recommend checking out Eventide Project and the various libraries that make up that project, which is (as of this writing) under active development by individuals who are much more concerned than I am with moving Ruby forward in that direction.

CQRS/ES 30 second intro

Command Query Responsibility Segregation (and Fowler's explanation is a pattern popularized by Greg Young and Udi Dahan from within the sphere of Domain Driven Design. The general idea is that within domain models, objects are rarely good at both representing truth and being purposeful for queries and reporting, and therefore we should separate the responsibilities.

Event Sourcing is a pattern that is not required by (but pairs extremely well with) CQRS. However, by embracing this pattern a system can adapt to new reporting and query requirements at any time with a great deal of flexibility, and the use of messaging/pub-sub along with events creates an easy path to breaking apart monolithic applications and separating domains.

A short example

class ReplayExample
  include Replay::Publisher
  
    #define events
  events do
    SomethingHappened(name: String, pid: Integer)
    SomethingElseHappened(pid: Integer)
    #....
  end
 
  #applying events (changing state)
  apply SomethingHappened do |event|
    @name = event.name
    @pid  = event.pid
  end
  
  apply SomethingElseHappened do |event|
    @state = :happened_again
    @pid = nil if event.pid == @pid
  end
  
  def do_something(pid = nil)
    #the command validates inputs
    #InvalidCommand is defined by the application
    raise InvalidCommand.new("parameters were invalid") unless pid
    
    #publish events
    publish SomethingHappened.new(:name = "foo", :pid => pid)

    #publish with method syntax
    publish SomethingElseHappened(pid: pid)
  end
end

There's a couple of things to note about the above example. ReplayExample is a domain object. (Clearly this example is a bit contrived.) Domain objects represent and encapsulate domain logic in its purest sense. No application code should make its way into a domain object, nor should concerns from another bounded context.

Domain objects publish events in order to mutate state. The events published by this domain object are defined within the events block; ReplayExample::SomethingHappened is a class defined there, which has two attributes name and pid, which are String and Integer respectively. Events may also be defined manually, like any other class. Because they're essentially value objects, with zero behavior, the shorthand form above is usually going to be easier.

ReplayExample instances change state by applying events. These events are handled in the apply blocks in the above example (you see what I did there?) This part is, mostly, really simple. You probably did a lot of this state thing in your freshman programming class. More on that later.

So if we've got the events defined, and we know what events change state in which ways, where do they come from? Commands, of course. The role of a command is to validate its inputs and publish the events if the command is valid. That's it. No changing state allowed there—seriously, none. Ever heard the term snowflake server? Break the state rule and you're going to have snowflake instances and weird bugs.

Commands are the art and science of CQRS. In the above example, I've implemented it as a method on the domain object (which is also called an aggregate root in the language of DDD.) Its just as frequently done as a class, e.g.

class ReplayExample::DoSomething
   include Replay::Publisher

   def initialize(name, pid=nil)
      raise InvalidCommand.new unless pid
      @name = name
      @pid = pid
   end
   
   def perform
     #the publish the event, but don't raise an error if an application block can't be found
     publish ReplayExample::SomethingHappened.new(name: @name, pid: @pid), false
   end
end

ReplayExample::DoSomething.new("foo", 123).perform

The above command class performs the same function, but has some advantages. In a Rails application, you can mix in ActiveModel::Validations to get ActiveRecord-style validators on it. You can also use Virtus (recommended) or ActiveModel to make it ActiveModel compliant and use it as a form object. This pattern is especially useful when you're dealing with non-domain services (e.g. credit card processors.) You can publish events from any model; there's nothing special about that (though its best if you don't do it without good reason, or you'll subvert one of the great advantages of DDD—separation of bounded contexts).

Digging deeper

The Repository

The Repository is an application-defined object (replay will generate one for you) which will load your domain objects from storage. The repository's job is to find the event stream requested and apply the events from the event stream to a newly created object of the supplied type. Every application has at least one repository, and may have several.

Use it like so:

example = Repository.load(ReplayExample, some_guid)

What you'll get back is a newly initialized instance of your object, with all events from the stream applied in sequence. By default, if it doesn't find any events for that stream identifier, it will raise an exception; you can change this behavior by supplying :create => false or :create => true to load. When false, the Repository will not attempt to create the instance. If true, and the object defines a create method that takes no parameters, the default implementation will call create. (Its standard practice for that method to publish a Created event.)

Your application's repository will look something like this:

class Repository
  include Replay::Repository

  configure do |config|
    config.store = :active_record
    config.add_default_subscriber EventLogger
  end
end

You can also create a repository for your test environment (though for unit tests its typically unnecessary and for higher levels adding a subscriber will suffice. For example, in Cucumber or its analogues:

#features/env.rb
Repository.configuration.add_default_listener EventMonitor.new

Observers

Replay provides a default message router for observers of events.

In your repository implementation, add :replay_router to the configuration's default subscribers:

class Repository
  include Replay::Repository

  configure do |config|
    config.add_default_subscriber :replay_router
  end
end

In your application or domain services:

class MailService
  include Replay::Observer

  observe Model::EventHappened do |event|
    #handle the event 
  end
end

It may be advantageous in some situations to create multiple routers:

class InternalRouter
  include Replay::Router
end

class Repository
  include Replay::Repository

  configure do |config|
    config.add_default_subscriber InternalRouter
  end
end

class MailService
  include Replay::Observer
  router InternalRouter

  #observations...
end

Additional gems

replay-rails provides a very basic ActiveRecord-based event store. Its a good template for building your own event store and light duties in an application in which aggregates don't receive hundreds or thousands of events.

TODO

  • Implement snapshots for efficient load from repository
  • Better documentation
  • Build a demonstration app