RubyEvents
Use RubyEvents to add event listening and firing capabilities to all Ruby objects. It's simple, fast and remains Ruby-ish in style and usage.
A really simple event implementation that hooks into the Object class by default, or can be used to extend modules and classes. Now all your objects can join in the fun of firing events! RubyEvents even offers you callbacks on already defined methods, without having to do the hard work yourself - yes this means you can have callbacks on standard library methods without having to monkey patch!
Installation
gem install ruby_events
Usage
Using ruby_events is simple
require 'rubygems'
require 'ruby_events'
By default, all Objects are extended with a RubyEvents, and given a new method
called events
. You can also require RubyEvents without the Object patch:
require 'rubygems'
require 'ruby_events/core'
This allows you to patch objects yourself, or apply the RubyEvents module however you like.
Examples
RubyEvents allows you to use events like callbacks, whether within your own classes, or by monkey patching others:
class Example
def initialize
events.listen(:test_event) do |event_data|
puts 'Hai there!'
puts event_data
end
end
def call_me
events.fire(:test_event, 'My name is Mr Test Man!')
end
end
e = Example.new
e.call_me # Fires the event, and our handler gets called!
You can do cooler and more advanced things, like add listeners to an Array:
a = []
class << a
alias_method :inject_old, :inject
def inject(item)
events.fire(:injected, self, item)
inject_old(item)
end
end
a.events.listen(:injected) do |a, item|
puts a
puts item
end
a.inject('This is a test')
But because this is a fairly common pattern, RubyEvents does it for you with a little bit of sugar:
a = []
a.events.fire_on_method('<<'.to_sym, :item_injected)
a.events.listen(:injected) do |event_data|
puts event_data
end
a << 'this is a test'
You can supply multiple methods to fire a single event type on, useful for catching methods and their aliases:
a.events.fire_on_method(['<<'.to_sym, :push], :item_injected)
You can supply the listen
method with a Proc, an array of Procs, or a block.
You can also give it a mixute of Procs and a block if you really want:
a = []
a.events.fire_on_method('<<'.to_sym, :item_injected)
a.events.listen(:injected, [Proc.new { |event_data| puts event_data; }, Proc.new { puts 'Hello, I was called!'; }])
a << 'this is a test'
These method events will automatically be passed the arguments that were passed to that method when it was called. Don't let your imagination stop there. You can add an event to any class method, and because all ruby objects are passed by reference, you can set these arguments and change the outcome of the function. Effectively, you can use the events as callbacks on any method:
a = {:one => 1}
b = {:two => 3}
a.events.fire_on_method(:merge, :merged)
a.events.listen(:merged) do |items|
items[:three] = 3
puts 'The hash will have the extra item.'
items
end
puts a.merge(b)
All RubyEvents functionality is just an object.events
call away.
Licence
The MIT License
Copyright (c) 2011 Nathan Kleyn
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.