0.01
No release in over 3 years
Low commit activity in last 3 years
Embrace convention over configuration while still benefitting from dependency injection design principles.
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 Dependencies

Development

~> 1.6
~> 13
~> 3.00

Runtime

>= 4.0
 Project Readme

Scorpion

Gem Version Code Climate Test Coverage Inch CI Circle CI

Add IoC to rails with minimal fuss and ceremony.

(Also check out shog for better rails logs)

  • Dependency Injection
    • Why might you Want a DI FRamework?
      • Setter/Default Injection
      • Constructor/Ignorant Injection
      • Using a Framework...like Scorpion
  • Using Scorpion
    • Objects
    • Configuration
      • Classes
      • Modules
      • Builders
      • Hunting Delegates
      • Singletons
    • Nests
    • Rails
      • ActionController
      • ActiveJob
      • ActiveRecord
  • Contributing
  • License

Dependency Injection

Dependency injection helps to break explicit dependencies between objects making it much easier to maintain a single responsibility and reduce coupling in our class designs. This leads to more testable code and code that is more resilient to change.

Several have argued that the dynamic properties of Ruby make Dependency Injection frameworks irrelevant. Some argue that you can build in defaults and make them overridable, or just use module mixins.

Most of these counter arguments focus on testing, and given how easy it is to mock objects in Ruby, you don't really need a framework. If testing were the only virtue they'd be spot on. Despite its virtues DI doesn't come without its own problems. However for larger projects that you expect to be long-lived, a DI framework may help manage the complexity.

For a deeper background on Dependency Injection consider the Wikipedia article on the subject.

Why might you Want a DI FRamework?

Assuming you've embraced the general concept of DI why would you want to use a framework. Lets consider the alternatives.

Setter/Default Injection
class Hunter
    def weapon
      @weapon ||= Weapon.new
    end
    def weapon=( value )
      @weapon = value
    end
end

In this scenario the Hunter class knows how to create a weapon and provides a sane default, but allows the dependency to be overridden if needed.

PROS

  • Very simple to understand and debug
  • Provides basic flexibility
  • The dependency is clearly defined.

CONS

  • Still coupled to a specific type of Weapon.
  • If multiple classes use this approach and you decide to upgrade your armory, you'd have to modify every line that creates new weapons. The factory pattern can be used to address such a dependency.
  • No global method of replacing a Weapon class with a specialized or augmented class. For example a ThreadLockedWeapon.
Constructor/Ignorant Injection
class Hunter
  def initialize( weapon )
    @weapon = weapon
  end
end

Here Hunters can use any weapon and can be designed to an interface Weapon that does not have an implementation yet.

PROS

  • Provides flexibility
  • Work can proceed concurrently on Hunter and Weapon classes by different engineers on the team.

CONS

  • Hard to reason about Hunters and Weapons as a whole.
  • The dependency is not clearly defined - what is a weapon?
  • It pushes the responsibility of constructing dependencies onto the consumer of the class. If the class is used in multiple places this becomes a maintenance chore when changes are required.
  • It becomes tedious to use classes resulting in repeated boilerplate code that distracts from the primary responsibility of the calling code.

Using a Framework...like Scorpion

Using a good framework can help conserve the pros of each method while minimizing the cons. A DI framework works like an automatic factory system resolving dependencies cleanly like a factory but without all the effort to create custom factories.

A good framework should

  • Make dependencies clear
  • Require a minimal amount of configuration or ceremony
class Hunter
  depend_on do
    weapon Weapon
  end

  # or
  attr_dependency :weapon, Weapon
end

Here the dependency is clearly defined - and even creates accessors for getting and setting the weapon. When a Hunter is created its dependencies are also created - and any of their dependencies and so on. Usage is equally simple

hunter = scorpion.fetch Hunter
hunter.weapon   # => a Weapon

Overriding the kind of weapons used by hunters.

class Axe < Weapon; end

scorpion.prepare do
  hunt_for Axe
end

hunter = scorpion.fetch Hunter
hunter.weapon # => an Axe

Overriding hunters!

class Axe < Weapon; end
class Predator < Hunter; end

scorpion.prepare do
  hunt_for Predator
  hunt_for Axe
end

hunter = scorpion.fetch Hunter
hunter        # => Predator
hunter.weapon # => an Axe

Using Scorpion

Out of the box Scorpion does not need any configuration and will work immediately. You can hunt for any Class even if it hasn't been configured.

  hash = Scorpion.instance.fetch Hash
  hash # => {}

Objects

Scorpions feed their Scorpion Objects - any object that should be fed its dependencies when it is created. Simply include the Scorpion::Object module into your class to benefit from Scorpion injections.

class Keeper
  include Scorpion::Object

  depend_on do
    lunch FastFood
  end
end

class Zoo
  include Scorpion::Object

  depend_on do
    keeper Zoo::Keeper
    vet Zoo::Vet, lazy: true
  end

  # or with like attr_accessor
  attr_dependency :keeper, Zook::Keeper
  attr_dependency :vet, Zoo::Vet, lazy: true
end

zoo = scorpion.fetch Zoo
zoo.keeper       # => an instance of a Zoo::Keeper
zoo.vet?         # => false it hasn't been hunted down yet
zoo.vet          # => an instance of a Zoo::Vet
zoo.keeper.lunch # => an instance of FastFood

All of your classes should be objects! And any dependency that is also a Object will be fed.

Configuration

A good scorpion should be prepared to hunt. An effort that describes what the scorpion hunts for and how it should be found. Scorpion uses Classes and Modules as the primary means of identifying dependency in favor of opaque labels or strings. This serves two benefits:

  1. The type of object expected by the dependency is clearly identified making it easier to understand what the concrete dependencies really are.
  2. Types (Classes & Modules) explicitly declare the expected behavioral contract of an object's dependencies.

Classes

Most scorpion hunts will be for an instance of a specific class (or a more derived class). In the absence of any configuration, Scorpion will simply create an instance of the specific class requested.

scorpion.fetch Hash   # => Hash.new

scorpion.prepare do
  hunt_for Object::HashWithIndifferentAccess
end

scorpion.fetch Hash   # => Object::HashWithIndifferentAccess.new

Modules

Modules can be hunted for in two ways.

  1. If a Class has been prepared for hunting that includes the module, it will be used to satisfy requests for that module
  2. If no Class is found, the Module itself will be returned.
module Sharp
  module_function
  def poke; self.class.name end
end

class Sword
  include Sharp
end

poker = scorpion.fetch Sharp
poker.poke     # => "Module"

scorpion.prepare do
  hunt_for Sword
end

poker = scorpion.fetch Sharp
poker.poke     # => "Sword"

Builders

Sometimes resolving the correct dependencies is a bit more dynamic. In those cases you can use a builder block to hunt for dependency.

class Samurai < Sword; end
class Broad < Sword; end

scorpion.prepare do
  hunt_for Sword do |scorpion|
    scorpion.spawn Random.rand( 2 ) == 1 ? Samurai : Broad
  end
end

Objects may also define their own .create methods that receive a scorpion and arguments.

class City
  def self.create( scorpion, name )
    klass = 
      if name == "New York"
        BigCity
      else
        SmallCity
      end

    scorpion.new klass, name
  end

  def initialize( name )
    @name = name
  end
end

class BigCity < City; end
class SmallCity < City; end

Hunting Delegates

For really complex dependencies you may want to delegate the effort to retrieve the dependencies to another type - a factory module for example. Scorpion allows you to delegate hunting dependency using the :with option.

module ChocolateFactory
    module_function

    def call( scorpion, *args, &block )
      case args.first
      when Nuget        then scorpion.spawn Snickers, *args, &block
      when Butterscotch then scorpion.spawn Butterfinger, *args, &block
      when Coconut      then scorpion.spawn Garbage, *args, &block
      end
    end
end

scorpion.prepare do
  hunt_for Candy, with: ChocolateFactory
end

scorpion.fetch Candy, Nuget.new  #=> Snickers.new Nugget.new

Any object that responds to #call( scorpion, *args, &block ) can be used as a hunting delegate.

Singletons

Scorpion allows you to capture dependency and feed the same instance to everyone that asks for a matching dependency.

DI singletons are different then global singletons in that each scorpion can have a unique instance of the class that it shares with all of its objects. This allows, for example, global variable like support per-request without polluting the global namespace or dealing with thread concurrency issues.

class Logger; end

scorpion.prepare do
  capture Logger
end

scorpion.fetch Logger  # => Logger.new
scorpion.fetch Logger  # => Previously captured logger

Captured dependencies are not shared with child scorpions (for example when conceiving scorpions from a Nest). To share captured dependency with children use share.

Nests

A scorpion nest is where a mother scorpion lives and conceives young - duplicates of the mother but maintaining their own state. The scorpion nest is used by the Rails integration to give each request its own scorpion.

All preparation performed by the mother is shared with all the children it conceives so that configuration is established when the application starts.

nest.prepare do
  hunt_for Logger
end

scorpion = nest.conceive
scorpion.fetch Logger  # => Logger.new

Rails

ActionController

Scorpion provides simple integration for rails controllers to establish a scorpion for each request.

# user_service.rb
class UserService
  def find( username ) ... end
end

# config/initializers/nest.rb
require 'scorpion'

Scorpion.prepare do
  capture UserService  # Share with all the objects that are spawned in _this_ request

  share do
    capture Logger  # Share with every request
  end
end

# application_controller.rb
require 'scorpion'

class ApplicationController < ActionController::Base
  depend_on do
    users UserService, lazy: true
  end
end

# users_controller.rb
class UsersController < ApplicationController
  def show
    user = users.find( "batman" )
    logger.write "Found a user: #{ user }"
  end
end

ActiveJob

Simliar to support for controllers, Scorpion provides support for dependency injection into ActiveJob objects.

# avatar_job.rb
class AvatarJob < ActiveJob::Base
  depend_on do
    users UserService, lazy: true
    logger Logger
  end

  def perform( id )
    user = users.find( id )
    logger.write "Found a user: #{ user }"
  end
end

ActiveRecord

Scorpion enhances ActiveRecord models to support resolving dependencies from a scorpion and sharing that scorpion with all associations.

Consider using a SOA framework like Shamu for managing complex resource relationships.

class User < ActiveRecord::Base
  depend_on do
    credentials Service::Auth::Credentials
  end

  def check_password( password )
    credentials.check encoded_password, password
  end
end

class SessionsController < ActionController::Base
  def create
    user = User.with_scorpion( scorpion ).find params[:id]
    user = scorpion( User ).find params[:id]
    sign_in if user.check_password( params[:password] )
  end
end

Contributing

  1. Fork it ( https://github.com/phallguy/scorpion/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request

License

The MIT License (MIT)

Copyright (c) 2015 Paul Alexander

@phallguy / http://phallguy.com