troupe
Troupe is a contract DSL for the interactor gem. It's backwards-compatible with interactor 3.1.0 and higher, so you can introduce it into your codebase gradually.
Getting Started
Add troupe to your Gemfile and bundle install.
gem "troupe"
Use it just like you would Interactor, by doing include Troupe
in your class instead of include Interactor
. Including the former will also include the latter by default, and monkey patch it so that it works with contracts as described below.
Requirements
Ruby 2.0 or higher
DSL
Here's the normal way to write an interactor:
class PlaceOrder
include Interactor
before do
context.user ||= User.find(context.user_id)
end
def call
context.order = context.user.orders.create(context.attributes)
context.fail! unless context.order.persisted?
end
end
Here's the same interactor using the DSL
class PlaceOrder
include Troupe
expects :attributes
permits :user_id
permits(:user) do
User.find(user_id)
end
provides(:order) do
user.orders.create(attributes)
end
before { context.fail! unless order.persisted? }
end
Here's a quick description of all the main verbs in the DSL:
expects
E.g. expects :property1, :property2
Any properties listed here must be part of the context, or else the interactor will raise a ContractViolation
error.
permits
E.g. permits :property1, :property2, default: :get_property_default
Any attributes listed here can be part of the context and can be accessed inside the interactor as if they were local variables declared with attr_accessor
, e.g. puts "#{attr}"
and self.foo = :bar
. If an attribute is part of the context and isn't listed under expects
or permits
, then it has no such getter or setter.
Defaults can be set either as above, with a symbolized method name, or with a block as below:
permits(:property1, :property2) do
'default value'
end
If either property
or property
are when the interactor is called, then the above code will set the nil property (or properties) to 'default value'. The default applies to every listed property. If you want to set individual defaults, use separate permits
clauses for each property.
provides
E.g. provides :property1, :property2, default: :get_property_default
The provides
verb is basically an alias for permits
, and is offered for the sake of documentation and ease of reading.
The one nice thing about provides
is that all post-call
evaluations* happen in the following order: expected properties, permitted properties, provided properties. So anything declared with provides
can expect to have anything that's expected or permitted already defined.
(* See below for what I mean by the phrase "post-call
evaluations".)
A word about order
The TL;DR version of this section can be expressed in two simple rules:
- All property defaults are lazy evaluated at the time that they're first called in the hooks or in the
call
method. - Any property defaults that have not been so evaluated once the interactor is completely done will be evaluated in the order that they were declared, subject to the constraint that expected defaults go first, then permitted ones, then provided ones.
No for the longer explanation:
The default values given for the verbs above are lazy evaluated within your interactor's hooks and call
method. So in the example above, the code User.find(user_id)
would not be evaluated until you actually reference user
from within call
or one of the hooks, and then it would be evaluated only if the interactor had been called without the :user
key in the context object.
If the call
method ends and all the hooks are run and user
the getter for user
has still not been called and there still is no user
key in the context, then an ensure_contract_defaults
method will run and will call its getter just to ensure that it gets referenced at least once and therefore added to the context with any default that may have been set.
In other words, after the call
and all of the hooks are run, the interactor essentially does the following:
(expected_properties + permitted_properties + provided_properties).each do |property|
send(property)
end
That call to send(property)
just returns context[property]
if that propert is a key in the context, otherwise it checks for a default block and tries to set the key with that.
What all of this means is that the following code is just not a problem and behaves predictably every time, provided that you call MyInteractor
with either property1
or property2
set:
class MyInteractor
permits :property1 do
property2
end
permits :property2 do
property1
end
def call
property1
end
end
Of course, if you do MyInteractor.call
without either property key, then you'll have a stack overflow.
And again, just to be clear, you can use expects
and permits
and provides
in whatever order -- it generally doesn't matter, and everything will work as you expect.
Hooks
A contract violation will raise a Troupe::ContractViolation
error, but it doesn't have to. You can handle violations yourself with the following hooks.
on_violation
Example:
class MyInteractor
include Troupe
expects :property1, :property2
on_violation do |violation|
if violation.property == :property1
puts "Property1 violated the contract!"
else
context.fail!(error: violation.message)
end
end
end
The above should be self-explanatory. One thing to note: a ContractViolation
object has a property
method that returns the name of the property that raised the violation, and a message
method that returns the error message that would otherwise be raised.
on_violation_for
Example:
class MyInteractor
include Troupe
expects :property1
on_violation_for(:property1) do |violation|
context.fail!(error: violation.message)
end
end
Yep, it's technically redundant to on_violation
, but can make the hooks a little cleaner if you're only handling one or two properties.