TyranoDsl
A DSL to write visual novels games in Ruby using TyranoBuilder.
TyranoBuilder is a good tool has many features like native web export but I don't like to click-heavy interface to write.
The goal is to provide a simple syntax you can use directly or you can build upon.
You create your TyranoBuilder project with the specific options and the library is used to modify the content without touching the other things.
The project is a WIP: I add things as I need them, if you have any issue or need something please ask me.
If you use it for a published VN, please tell me: it would make me happy and I'll add a link to it in this page.
Example:
declare_character 'Shinji',
'default' => 'default_stance.jpg',
'angry' => 'angry.jpg'
declare_background 'School', 'background/school.jpg'
set_title_screen_background 'School'
start_scene 'First scene'
set_background 'School'
show_character 'Shinji', 'default', 434, 128
show_message_window
display_text 'Shinji', 'Hello!'
set_character_stance 'Shinji', 'angry'
display_text nil, 'Do you want to go in the eva ?'
ask_question [
{
'text' => 'Yes!',
'left' => 200,
'top' => 200,
'scene' => 'Second scene'
},
{
'text' => 'No!',
'left' => 200,
'top' => 300,
'scene' => 'Third scene',
'label' => 'a label'
}
]
start_scene 'Second scene'
How to use it
The simples use case :
- Install TyranoBuilder
- Create a project in it
- Install the gem
- Execute
tyrano-dsl dsl tyrano PATH_TO_YOUR_RUBY_CODE.rb PATH_TO_YOUR_TYRANO_PROJECT
in your project directory.
PATH_TO_YOUR_TYRANO_PROJECT
should look like /Users/u/Library/Application\ Support/Steam/steamapps/common/TyranoBuilder/myproject/Test
If everything is OK it should update the files in your TyranoBuilder project.
You can then reopen the project in TyranoBuilder and see the changes.
If there is an error it should be displayed and the message should help you to fix the problem.
General format
tyrano-dsl import-format export-format import-path export-path
Imports formats
-
dsl
the Ruby DSL,import-path
must be the path to the main Ruby file -
tyrano
import from a Tyrano project,import-path
must be the path to the Tyrano project
Export formats
-
dsl
the Ruby DSL,export-path
must be the path to the directory to export to -
graph
print the game as a graph in the console in the Graphviz format so you can visualize it -
tyrano
export the game to replace the current content of the Tyrano project,export-path
must be the path to the Tyrano project -
text
print the text content of the game in the console so you can easily proofread it, in this caseexport-path
is not used
Current vocabulary
- Background
-
declare_background
Declare a background -
set_background
Set the background
-
- Characters
-
declare_character
Declare a character -
hide_character
Hide a character -
set_character_stance
Change the stance of a character -
show_character
Show a character
-
- Content
-
ask_question
Ask a question
-
- Jump & Labels
-
declare_label
Declare a label -
conditional_jump
Jump to somewhere if a condition is met -
jump
Jump to somewhere
-
- Variables
-
declare_variable
Declare a variable -
update_variable
Update a variable
-
- Misc
-
clear_messages
Clear all messages -
hide_message_window
Hide the message window -
include_file
Include a file -
show_message_window
Show the message window -
start_scene
Start a new scene
-
Background
declare_background
Declare a background
declare_background(name, images_path)
-
name
is aString
representing the background's name -
images_path
is aString
indicating the path to the background images
declare_background 'School', 'background/school.jpg'
set_background
Set the background
show_background(name)
-
name
is aString
representing the background's name
set_background 'School'
Characters
declare_character
Declare a character
declare_character(name, stances)
-
name
is aString
representing the character's name -
stances
is aHash{String => String}
providing a list of stances with the path to their corresponding images
declare_character 'Shinji',
'default' => 'default_stance.jpg',
'angry' => 'angry.jpg'
hide_character
Hide a character
hide_character(name)
-
name
is aString
representing the character's name
hide_character 'Shinji'
set_character_stance
Change the stance of a character
set_character_stance(name, stance)
-
name
is aString
representing the character's name -
stance
is aString
defining the stance name -
duration
(optional) is anInteger
defining the duration of the transition, default is600
set_character_stance 'Shinji', 'angry'
set_character_stance 'Shinji', 'angry', 300
show_character
Show a character
show_character(name, stance, left, top)
-
name
is aString
representing the character's name -
stance
is aString
defining the stance name -
left
is anInteger
defining the left position -
top
is anInteger
defining the top position
show_character 'Shinji', 'default', 434, 128
Content
ask_question
Ask a question
ask_question(possible_answers)
-
possible_answers
is a list of possible answers with the corresponding target-
text
is aString
representing the text of the answer -
left
is anInteger
defining the left position -
top
is anInteger
defining the top position -
scene
is aString
indicating the name of the scene to jump if the answer is selected -
label
(optional) is aString
indicating the name of the label in the scene to jump if the answer is selected
-
ask_question [
{
'text' => 'Yes',
'left' => 200,
'top' => 200,
'scene' => 'Second scene'
},
{
'text' => 'No',
'left' => 200,
'top' => 300,
'scene_name' => 'Third scene',
'label_name' => 'a label'
}
]
Jump & Labels
declare_label
Declare a label
declare_label(name)
-
name
is aString
representing the label's name
declare_label 'my label'
conditional_jump
Jump to somewhere if a condition is met
conditional_jump(variable, operator, value, scene, label)
-
variable
is aString
indicating the name of the variable to be tested -
operator
is aString
indicating the comparison operator to use:<
,==
(equal),>
,!=
(different) -
value
is aString
or aFloat
indicating the thing to compare the variable to, it can be a numerical value or the name of another variable -
scene
is aString
indicating the name of the scene to jump to -
label
(optional) is aString
indicating the name of the label in the scene to jump to
conditional_jump 'variable_1', '<', 10, 'Scene two'
conditional_jump 'variable_1', '=', 'variable_2', 'Scene two', 'Label three'
jump
Jump to somewhere
jump(scene, label)
-
scene
is aString
indicating the name of the scene to jump to -
label
(optional) is aString
indicating the name of the label in the scene to jump to
jump 'Scene two'
jump 'Scene two', 'Label three'
Variables
declare_variable
Declare a variable
declare_variable(variable_name, initial_value)
-
variable_name
is aString
representing the variable name -
initial_value
(optional) is aFloat
or aString
representing the variable initial value
declare_variable 'happiness', 25
update_variable
Update a variable
update_variable(variable_name, operation, value)
-
variable_name
is aString
representing the variable name -
operator
is aString
indicating the operation to apply-
=
set the variable with the value -
+=
add the value to the variable -
-=
substract the value from the variable -
*=
multiply the value with the variable -
/=
divide the value with the variable -
%=
set the variable with the reminder of the division with the value
-
-
value
is aString
or aFloat
indicating the thing to use as a value, it can be a numerical value or the name of another variable
update_variable 'happiness', '=', 25
update_variable 'happiness', '+', 'calmness'
Misc
clear_messages
Clear all messages
clear_messages
clear_messages
hide_message_window
Hide the message window
hide_message_window
hide_message_window
include_file
Include a file
include_file(file_name)
-
name
is afile_name
representing the file to include
include_file 'other_scene.rb'
show_message_window
Show the message window
show_message_window
show_message_window
start_scene
Start a new scene
start_scene(name)
-
name
is aString
representing the scene's name
start_scene 'First scene'
How the thing works
The tool works like a compiler:
- the first pass parse the initial version into an intermediate version
- the intermediate pass create the world and validate the content
- the last pass generate the result
- the content is applied to disk
Links
Contributing
Bug reports and pull requests are welcome on GitHub.
This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.
License
The code is available as open source under the terms of the MIT License.