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Unity Captcha is a gem that use two levels of Captcha. First level is about Left Hemisphere: Logic and Math. Second level is about Right Hemisphere: Intuition and Drawing. This two levels functioning in complete harmony creates unity and this is the base design of this Captcha.
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 Dependencies

Development

~> 1.13
~> 10.0
 Project Readme

Unity Captcha

Unity Captcha is a gem that use two levels of Captcha. First level is about Left Hemisphere: Logic and Math. Second level is about Right Hemisphere: Intuition and Drawing. This two levels functioning in complete harmony creates unity and this is the base design of this Captcha.

The Left Hemisphere Level use a simple question of addition and multiplication. This works in the server side.

The Right Hemisphere Level use MotionCAPTCHA (https://github.com/wjcrowcroft/MotionCAPTCHA), that is a jQuery CAPTCHA plugin that requires users to sketch the shape they see in the canvas in order to submit a form. This works in the client side.

Dra. Jill Bolte Taylor got a research opportunity to study from inside of her brain how Left and Right Hemisphere works. I recommend to watch her in this video: https://www.ted.com/talks/jill_bolte_taylor_s_powerful_stroke_of_insight#t-1102370

Installation

Add this line to your application's Gemfile:

gem 'unity-captcha'

And then execute:

$ bundle

Or install it yourself as:

$ gem install unity-captcha

Usage

For the First level - Left Hemisphere: Logic and Math ( Server Side ) we use some code in the controller and the view.

  1. In your controller, for example if you have a method inside the controller called 'send_invite':
class InviteController < ApplicationController
  def new
    @captcha = Unity::Captcha::Captcha.new
  end
  def send_invite
    @captcha = Unity::Captcha::Captcha.decrypt(params[:captcha_secret])
    email = params[:friend_email]
    unless @captcha.correct?(params[:captcha])
      @captcha = Unity::Captcha::Captcha.new
      redirect_to invite_url, :alert => "Please make sure you entered correct value for captcha."
    else  
      InviteMailer.invite_email(current_user, email).deliver_now
      flash[:notice] = "Thank you for inviting your friend! Please feel free to invite more!"
      redirect_to invite_url
    end  
  end
end
  1. Ask the question in the form, example:
  <%= form_tag(send_invite_path, :method => :post) do %>
    <%= label_tag :friend_email, "Email" %>
	<%= text_field_tag :friend_email, nil, :size =>50, :class => "placeholder" %>
	<%= label_tag :question, "Question: "+@captcha.question %>
	<%= text_field_tag :captcha %>
	<%= hidden_field_tag :captcha_secret, @captcha.encrypt  %>
	
	<%= submit_tag "Send Invitation" %>
  <% end %>

For the Second level - Right Hemisphere: Intuition and Drawing ( Cliend Side ) we just need to add some code in the form and make sure to add the plugin scripts: (MotionCAPTCHA is supported down to jQuery 1.4)

  1. Adding plugin scripts ( usually added in application.html.erb ):
    <%= javascript_include_tag "https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"%>
    <%= stylesheet_link_tag "jquery.motionCaptcha.1.0" %>
    <%= javascript_include_tag "jquery.motionCaptcha.1.0" %>
    <%= javascript_include_tag "jquery.placeholder.1.1.1.min" %>	
  1. Replace the submit_tag with the CAPTCHA canvas and a hidden_field_tag, like the following code ( remember to add :id => "mc-form" in form):
  <%= form_tag(send_invite_path, :method => :post, :id => "mc-form") do %>
    <%= label_tag :friend_email, "Email" %>
	<%= text_field_tag :friend_email, nil, :size =>50, :class => "placeholder" %
	<%= label_tag :question, "Question: "+@captcha.question %>
	<%= text_field_tag :captcha %>
	<%= hidden_field_tag :captcha_secret, @captcha.encrypt  %>
	
	<p>CAPTCHA: Please draw the shape in the box to submit the form: (<a onclick="window.location.reload()" href="#" title="Click for a new shape">new shape</a>)</p>
	<canvas id="mc-canvas"></canvas>
	<%= hidden_field_tag 'mc-action', send_invite_path.to_s %>
  <% end %>

You can also use simple_form:

  <%= simple_form_for send_invite_path,  :html => {:class => 'form-horizontal',:id => "mc-form" } do |f| %>
    <%= f.input :friend_email, label: 'Email',:class => "placeholder", :required => true %>		
	<%= f.input :captcha, label: @captcha.question, :required => true %>
	<%= f.input :captcha_secret, :as => :hidden, :input_html => { :value => @captcha.encrypt } %>
	
	<p>CAPTCHA: Please draw the shape in the box to submit the form: (<a onclick="window.location.reload()" href="#" title="Click for a new shape">new shape</a>)</p>
    <canvas id="mc-canvas"></canvas>
    <%= f.input :mc_action, :as => :hidden, :input_html => { :value => send_invite_path.to_s }	%>
  <% end %>
  1. Initialize the javascrit component in the same form:
<script type="text/javaScript">
  jQuery(document).ready(function($) {
    $('#mc-form').motionCaptcha({
	  shapes: ['triangle', 'x', 'rectangle', 'circle', 'check', 'zigzag', 'arrow', 'delete', 'pigtail', 'star']
	});
	$("input.placeholder").placeholder();			
  });
</script>
  1. Other options are available to initialize the canvas javascript component:
<script type="text/javaScript">
  jQuery(document).ready(function($) {
        $('#mc-form').motioncaptcha({
            // Basics:
            action: '#mc-action',        // the ID of the input containing the form action
            divId: '#mc',                // if you use an ID other than '#mc' for the placeholder, pass it in here
            cssClass: '.mc-active',      // this CSS class is applied to the 'mc' div when the plugin is active
            canvasId: '#mc-canvas',      // the ID of the MotionCAPTCHA canvas element
            
            // An array of shape names that you want MotionCAPTCHA to use:
            shapes: ['triangle', 'x', 'rectangle', 'circle', 'check', 'caret', 'zigzag', 'arrow', 'leftbracket', 'rightbracket', 'v', 'delete', 'star', 'pigtail'],
            
            // These messages are displayed inside the canvas after a user finishes drawing:
            errorMsg: 'Please try again.',
            successMsg: 'Captcha passed!',
            
            // This message is displayed if the user's browser doesn't support canvas:
            noCanvasMsg: "Your browser doesn't support <canvas> - try Chrome, FF4, Safari or IE9."
            
            // This could be any HTML string (eg. '<label>Draw this shit yo:</label>'):
            label: '<p>Please draw the shape in the box to submit the form:</p>'
        });
  });	
</script>

Sites that use this gem

Development

After checking out the repo, run bin/setup to install dependencies. You can also run bin/console for an interactive prompt that will allow you to experiment.

To install this gem onto your local machine, run bundle exec rake install. To release a new version, update the version number in version.rb, and then run bundle exec rake release, which will create a git tag for the version, push git commits and tags, and push the .gem file to rubygems.org.

Contributing

Bug reports and pull requests are welcome on GitHub at https://github.com/papayalabs/unity-captcha. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the Contributor Covenant code of conduct.

License

The gem is available as open source under the terms of the MIT License.