Wicket
Wicket is a pure Ruby library for the conversion of SVG path data into Well Known Text (WKT). This is useful for cases when you have SVG input data, but want to store it in a spatial database that accepts WKT such as PostGIS.
Notable features include:
- Translating line paths into WKT Polygons or Multipolygons
- Accepting absolute or relative path commands
- Inversing Y axis measurements (SVG y coordinates decrease as you go up)
- Translates quadratic and cubic curve commands into straight line segments
- Curve definition translation controls
- Numeric precision controls
- Decimal math for increased accuracy
Future possible features could include:
- The arc "A" command
- Translating non closed paths into Linestrings and Multilines
- Specifying paths for polygons which are exlcusions from the area (donut holes)
- Translating WKT to SVG (although PostGIS already does this)
If you want to see these or any other features, feel free to make an issue or pull request.
Wicket is similar in concept to SVG-to-WKT.js, although that project operates within the browser. It also owes credit to Savage as a reference for the SVG parser. If you need to edit SVG paths, I would recommend checking it out.
Installation
Add this line to your application's Gemfile:
gem 'wicket'
And then execute:
$ bundle
Or install it yourself as:
$ gem install wicket
Configuration
You can pass configuration parameters to Wicket at three times:
- At load time, using an initializer
Wicket.configure do |w|
w.min_angle = 165
w.min_angle_unit = :degrees
end
- At instantiation time (overrides the initializer)
Wicket::SVGPath.new("M10 10H20l10 10H10z",
min_angle: 165,
min_angle_unit: :degrees
)
- At conversion time (overrides the initializer and instantiation)
path = Wicket::SVGPath.new("M10 10H20l10 10H10z")
path.to_polygon(min_angle: 165, min_angle_unit: :degrees)
Configuration Options
There are currently three configuration options:
min_angle
This is the minimum angle allowed when translating a curve into a series of straight lines. A higher minimum will require more line segments, more vertices, and more text, but it will get you a more accurate line.
There are 4 ways to describe an angle to Wicket, and luckily Wicket is pretty smart about figuring out which one you want, although, as noted below, you can explicitly state which one you want.
decimal_percentage
If the `min_angle` is greater than 0 and less than 1, Wicket assumes you are expressing a decimal percentage of the maximum total angle (180 degrees, or Pi radians). For example, 0.9 would indicate that you only want to allow angles of 0.9 * Pi radians or 0.9 * 180 degrees.
radians
If the `min_angle` is greater than or equal to 1 and less than Pi, it will assume you are talking in radians.
percentage
If the `min_angle` is greater than or equal to Pi, and less than 100 it will assume you are talking in percentage terms. This is the same as #1 except multiplied by 100.
degrees
If the `min_angle` is greater than or equal to 100, but less than 180, it will assume you are talking in degrees.
Obviously, this must be a numeric value greater than 0 and less than 180.
min_angle_unit
As noted above, this should rarely be necessary, but sometimes it can be included for explcitness in the code, or in rare cases, used to override Wicket's guess as to what unit you are using. For example, if you for some reason wanted the min_angle
to be 0.5 radians, you could explicitly state so and Wicket would comply. This would, however, result in a pretty poorly fit curve, since the above guesses cover all obtuse angles in all four formats.
This option accepts the same four arguments as above: decimal_percentage
,radians
, percentage
, and degrees
scale
This is the number of digits allowed after the decimal point, exactly as you would in a Rails migration for a decimal column. Note that this is only used for formatting, all calculations are done to the maximum possible precision.
If scale is omitted, Wicket will use the greatest scale of all the input points provided. Thus:
"M0,0H100V100H0z" # => 0 scale
"M0,0H100V100H0.0z" # => 1 scale
"M0,0H100V100H0.00z" # => 2 scale
"M0.000,0H100V100H0.00z" # => 3 scale
Usage
Linear paths
# one subpath
path = Wicket::SVGPath.new("M10 10H20l10 10H10z")
path.to_polygon
# => "POLYGON((10 -10,20 -10,30 -20,10 -20,10 -10))"
path.to_multipolygon
# => "MULTIPOLYGON(((10 -10,20 -10,30 -20,10 -20,10 -10)))"
# two subpaths
path = Wicket::SVGPath.new("M10 10H20l10 10H10z M100 100h10v10h-10z")
path.to_polygon # ONLY THE FIRST SUBPATH!
# => "POLYGON((10 -10,20 -10,30 -20,10 -20,10 -10))"
path.to_multipolygon # both subpaths
# => "MULTIPOLYGON(((10 -10,30 -10,40 -10,50 -20,40 -20,10 -10)),((100 -100,110 -100,110 -110,100 -110,100 -100)))
Curved paths
# cubic
path = Wicket::SVGPath.new("M100 100,c0 200,200 200,200 0z")
path.to_polygon
# => "POLYGON((100 -100,102 -135,108 -165,131 -212,146 -228,163 -240,181 -247,200 -250,218 -247,236 -240,253 -228,268 -212,281 -191,291 -165,300 -100,100 -100))"
path.to_multipolygon
# => "MULTIPOLYGON(((100 -100,102 -135,108 -165,131 -212,146 -228,163 -240,181 -247,200 -250,218 -247,236 -240,253 -228,268 -212,281 -191,291 -165,300 -100,100 -100)))"
# quadratic
path = Wicket::SVGPath.new("M10 10,Q110 210 210 10z")
path.to_polygon
# => "POLYGON((10 -10,35 -53,60 -85,72 -95,85 -103,97 -108,110 -110,122 -108,135 -103,147 -95,160 -85,185 -53,210 -10,10 -10))"
path.to_multipolygon # both subpaths
# => "MULTIPOLYGON(((10 -10,35 -53,60 -85,72 -95,85 -103,97 -108,110 -110,122 -108,135 -103,147 -95,160 -85,185 -53,210 -10,10 -10)))
Debugging/Proof
Because this is all pretty hard to keep track of in your head, you can call #to_svg
on any path, and it will output a SVG of your original path in blue and a representation of the WKT in green for visual comparison, ready to paste into a page or JSFiddle or something. You may have to adjust the viewbox to make sure the path is visible. #to_svg
takes all the same parameters as #to_polygon
.
path = Wicket::SVGPath.new("M0 0,C0 200,200 200,200 0z")
puts path.to_svg
# <svg>
# <path d="M0 0,C0 200,200 200,200 0z" style="fill: slateblue; opacity:0.2"/>
# <path d="M0,0 L 2,35 8,65 31,112 46,128 63,140 81,147 100,150 118,147 136,140 153,128 168,112 181,91 191,65 200,0 Z" style="fill:none;stroke:lawngreen" stroke-weight="2"/>
# </svg>
Gotchas
-
Be careful when using curves that you have an appropriate scale set for the magnitude of the numbers you are using. If you are dealing with small numbers, curves, and your inputs are integers, all the points will be rounded to integers. You probably don't want that.
path = Wicket::SVGPath.new("M0,0Q1,1,2,0z") path.to_polygon # probably not what you want # => "POLYGON((0 0,0 0,0 0,0 0,1 0,1 0,1 0,1 0,2 0,0 0))" path.to_polygon(scale: 4) # much better # => "POLYGON((0.0 -0.0,0.25 -0.2188,0.5 -0.375,0.75 -0.4688,1.0 -0.5,1.25 -0.4688,1.5 -0.375,1.75 -0.2188,2.0 -0.0,0.0 -0.0))"
-
Wicket assumes that a move command (M or m) is part of the polygon edge. It just so happened that a lot of the data I was working with when creating this project was formatted that way. If your cursor moves around a lot and does not intend to define these as edges, be aware.
-
Polygons are assumed to have no holes, thus everything inside the path is part of the polygon.
-
Each polygon is represented by a subpath. A subpath continues until it is closed by a Z command. Multiple subpaths are represented as individual elements in
#to_multipolygon
, whereas only the first subpath is represented in#to_polygon
. Make sure your data does not include multiple subpaths if using the#to_polygon
method. -
"-0.0" is a possible value, as negative zero is a concept in BigDecimal.
Contributing
If you have a path that you think is being mistranslated, please submit a pull request with your path added to spec/test_cases.yml
, and if possible, the fix.
Otherwise, submit a pull request for any other feature.