Project

Reverse Dependencies for trollop

The projects listed here declare trollop as a runtime or development dependency

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Repository is gone
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This tool can process fastq files, using fastq_quality_trimmer and quake to correct fastq files and then provide a quality asssessment of the data
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Fauve lets you manage your app's colour scheme
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Generates a PDF report of a set of Cucumber features.
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Wrapper around FSSM for ease of use"
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pure ruby file sync
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Segments and quantifies beads in microscopy images
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Xcode is inconsistent about the placement of braces for code that it inserts for us. Sometimes it puts the opening braces on the same line, sometimes it puts it on the next line. I prefer it to be on the opening line. This command line app makes it easy to change selected source files, or all the files in a folder, or even run with the dry-run option to see what files would be changed.
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See readme
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flickrcaptionr generates images, given a Flickr or other oEmbed-supported source, at the resolution of your choice and optionally with image-macro-style captions
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A simple, configurable flip table / put table command-line application with optional rainbows.
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A program for triggering a script on file system change (on OS X)
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fum helps you manage your AWS Elastic Beanstalk environments
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furnace-swf allows one to load, modify and write back Flash SWF files. It can be used with furnace-avm2 in order to achieve impressive results.
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Create an HTML photo gallery from a directory of images
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Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation.
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This command line tool will service a chef repo for building out, configuring, and deploying environments in EC2 and EC2 compatable infrastructure clouds
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A wrapper for gcloud(1) which creates Google Cloud Platform resources based on YAML manifests
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A tool to compare deployed resources to resources defined in gclouder(1) manifests
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gdbflasher is a gdbserver-compatible tool for loading firmware into ARM MCUs.
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